Dungeon Sprint DCSS version 0.34-a0-398-g5bb89448b4 (webtiles) character file. Game seed: 7662801545787594535 0 Paler the Vexing (level 1, -48/9 HPs) Began as a Felid Enchanter on July 18, 2025. Killed from afar by a hell hog (53 damage) ... with a fireball ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (15 turns). Paler the Vexing (Felid Enchanter) Turns: 15, Time: 00:00:28 Health: -48/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: invisible A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls b - a scroll of blinking Potions c - a potion of curing w - a potion of heal wounds g - 2 potions of magic Skills: - Level 2.6 Dodging * Level 4.0 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A merfolk siren comes into view. It is wielding a +0 spear. You fade into invisibility! You feel yourself speed up. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren shouts! You feel a strong urge to attack something. The merfolk siren shouts! There is an open door here. You closely miss the merfolk siren. Your bite misses the merfolk siren. The merfolk siren shouts! The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... You rejoin the land of the living... A deep elf master archer comes into view. The deep elf master archer shouts! You open the door. 2 hell hogs come into view. Found a hand axe and 81 gold pieces. You fade into invisibility! There is an open door here. You pounce on the unaware helpless hell hog! You claw the hell hog! The hell hog is lightly wounded. The hell hog bites you. Ouch! That really hurt! Unknown command. You scratch the hell hog. The hell hog is moderately wounded. The hell hog squeals angrily. You closely miss the hell hog. The hell hog is moderately wounded. You catch the helpless hell hog completely off-guard! You claw the hell hog! The hell hog is lightly wounded. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you!!! Ouch! That really hurt! You die... ##++## ##≈.§.### e§.....# #§...# +....# ####.# #.h@^# #$h#.^.# ## #####^.# #+# #.## ..# ##.##...# ..# +.<.†m# ..# ##.##...# #.. #+# #.## ~~ ## You could see 2 hell hogs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren 6 | D | Lost a life (0 lives remaining) 7 | D | Noticed a deep elf master archer 9 | D | Noticed a hell hog 9 | D | Noticed a hell hog 15 | D | Killed from afar by a hell hog Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 5 Use: Potion || 4 Stab: Invisible || 1 Sleeping || 1 Armour: Skin || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts