Paler the Dungeon (0, 18, D) a +1 dagger of flaming a +0 robe an orc skeleton (2, 4, D) 10 stones (3, 12, D) a bat corpse (skeletalised by now) (3, 19, D) a +0 dagger a +0 robe a ball python skeleton (4, 9, D) a frilled lizard skeleton (4, 19, D) a +0 whip a +0 whip a +0 ring mail (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +1 heavy hand axe (5, 15, D) a +1 quarterstaff of speed (6, 4, D) a +2 quarterstaff a +2 trident of holy wrath (6, 8, D) a +0 spear (6, 11, D) a +0 dagger of speed (6, 14, D) a +1 long sword of flaming (6, 15, D) a +0 heavy trident (7, 4, D) a +2 falchion a +2 dagger (7, 9, D) a +0 dagger a bat skeleton (7, 14, D) a +0 heavy flail (7, 15, D) a +1 dagger of venom (8, 14, D) a +3 scale mail (8, 15, D) a +2 plate armour (8, 19, D) a +0 dagger a goblin corpse (skeletalised by now) (8, 23, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (10, 6, D) a ball python skeleton (12, 23, D) a +0 arbalest (13, 21, D) a death yak corpse (skeletalised by now) (17, 19, D) a +5 ring mail a serpent talisman (17, 20, D) a +0 cloak a maw talisman (17, 21, D) a +2 rapier of draining (17, 22, D) a +0 lajatang (17, 23, D) a +2 halberd of venom (18, 19, D) a +0 pair of gloves a serpent talisman (18, 20, D) a +3 plate armour a serpent talisman (18, 21, D) the +2 scimitar of Havoc {elec, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (18, 22, D) a +2 heavy morningstar (18, 23, D) a +1 heavy broad axe (21, 17, D) a +0 hand axe a +0 leather armour an orc skeleton (21, 22, D) a +1 heavy war axe (22, 19, D) a +0 club (24, 20, D) a +0 dagger a +0 robe (26, 12, D) a yak skeleton (27, 13, D) the felid skeleton of Paler (27, 15, D) a bullfrog skeleton (29, 14, D) the felid skeleton of Paler (31, 14, D) an elephant skeleton (32, 14, D) a +0 arbalest (32, 20, D) a +0 mace (34, 11, D) a +0 dire flail a naga skeleton (34, 23, D) a +0 arbalest a yaktaur corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (35, 13, D) a +0 giant spiked club a +0 giant spiked club (35, 14, D) a raven skeleton (36, 7, D) a snapping turtle corpse (skeletalised by now) (36, 15, D) 3 large rocks a cyclops skeleton (36, 16, D) the felid skeleton of Paler (41, 15, D) an ugly thing corpse (skeletalised by now) (42, 0, D) a hippogriff skeleton (42, 17, D) a +0 giant spiked club a lindwurm corpse (skeletalised by now) an ogre corpse (skeletalised by now) (44, 17, D) 6 large rocks a cyclops corpse (skeletalised by now) (45, 20, D) a wyvern corpse (skeletalised by now) (46, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (50, -3, D) a +0 dagger of venom a +0 robe a human skeleton (50, -2, D) a hippogriff skeleton (51, 18, D) a +0 robe (51, 19, D) a +4 scale mail of willpower (53, 13, D) 2 scrolls of enchant weapon (53, 18, D) a +0 sling (53, 19, D) a +0 dagger (54, 18, D) a ring of see invisible (54, 22, D) a manual of Armour (58, -7, D) the +9 lajatang of the Empty Page {spect, rElec rN+ Str+3 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (58, -6, D) a +11 vampiric demon blade (59, -7, D) the +7 partisan "Newtbane" {elec, rF+++ Str-2 Int+6} rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (59, -6, D) a +9 vampiric demon whip (67, -2, D) a vampire mosquito corpse (74, -2, D) a +0 rapier a +0 robe