Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Inaction {+Inv rF+ rN++ Str+2} [inkwell talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +2 cloak of stealth (unseen) (50, 37, D) a staff of conjuration (unseen) (51, 37, D) a +0 whip of draining (unseen) (52, 37, D) the +10 partisan "Hydra's Bane" {spect, rPois} rPois: It protects you from poison. (unseen) (53, 37, D) a staff of death (unseen) (60, 9, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (60, 36, D) a +1 morningstar of pain (60, 37, D) a staff of alchemy (60, 40, D) a culicivora corpse (61, 0, D) a staff of death (unseen) (61, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (61, 8, D) a +4 spear (unseen) (61, 10, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 16, D) 4 scrolls of enchant armour (61, 26, D) a +2 arbalest of draining (unseen) (61, 36, D) a scroll of brand weapon (61, 37, D) the +2 dagger of Conol {speed, Will+ MP+6} Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (62, 0, D) the +8 demon trident "Rift" {distort, reach+} (62, 1, D) a +2 vampiric dagger (62, 2, D) a +0 dagger a +0 ring mail (62, 3, D) a +0 club an orc corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe (62, 9, D) a +1 broad axe of freezing (unseen) (62, 11, D) a +0 giant spiked club (62, 16, D) a manual of Throwing (62, 17, D) the +7 war axe "Yfrux" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (62, 26, D) a staff of alchemy (62, 27, D) a ring of poison resistance (62, 36, D) a staff of cold (62, 37, D) the +1 scimitar of Ateukyj {freeze, Str+3 Int+6 SInv} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (63, 0, D) a parchment of Awaken Armour (63, 8, D) a +5 mace of draining (63, 11, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (63, 16, D) a parchment of Borgnjor's Revivification (63, 17, D) a +6 ring of strength (63, 26, D) a ring of ice (63, 31, D) a +0 glaive (63, 36, D) a +1 heavy double sword (64, 16, D) a staff of air (unseen) (64, 17, D) the +4 morningstar of the Writhing Asp {heavy, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (64, 26, D) a +1 scimitar of flaming (unseen) (64, 27, D) a +2 flail of draining (unseen) (65, 26, D) a +5 heavy broad axe (unseen) (67, 0, D) a +2 robe of willpower a jackal corpse (skeletalised by now) (68, 1, D) a river rat corpse (skeletalised by now) (69, 0, D) an amulet of regeneration (69, 36, D) a ring of ice (70, 8, D) the ring of Attitude {Wiz Dex+4} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). (70, 9, D) a +2 plate armour of willpower (70, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (70, 37, D) the ring of Xom's Vengeance {rElec Will+ Str-4 Dex+4 Slay+4 Stlth-} [ring of slaying] rElec: It insulates you from electricity. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. (70, 39, D) a black bear corpse (70, 40, D) a wolf corpse (71, 8, D) a +0 short sword of draining (71, 11, D) a +0 trident (71, 16, D) the +2 partisan of Res Ipsa Loquitur {freeze, rF++ Str-3 SInv Stlth+} rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (71, 17, D) a staff of conjuration (71, 19, D) a +4 vampiric dagger a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a +4 partisan of venom (unseen) (71, 27, D) the ring of Rerret {Fly rF+ rC- Will+ Int+3 Dex-4 Fire} [ring of fire] Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. (71, 32, D) a +0 mace a +0 mace a draconian corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 37, D) 4 scrolls of enchant weapon (71, 41, D) a +0 rapier a +0 robe a spriggan corpse (71, 42, D) a +0 quarterstaff a +0 robe (72, 8, D) a staff of death (unseen) (72, 9, D) a ring of positive energy (72, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident (72, 16, D) the ring of Okawaru's Approval {rElec rCorr} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, 17, D) a +0 longbow a +0 robe the +5 ring mail "Axiah" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an elf corpse (skeletalised by now) (72, 18, D) a +2 short sword of venom a +0 ring mail (72, 19, D) a +0 scimitar a +0 shortbow a +0 robe (72, 21, D) a +1 vampiric trident (72, 26, D) a +0 long sword of distortion (72, 27, D) the +7 short sword of Inference {elec, rPois rN+ Int+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (72, 32, D) a +0 dire flail a +0 club a black draconian corpse (skeletalised by now) (72, 36, D) a staff of air (72, 40, D) a black bear corpse (73, 1, D) the +0 scale mail of the Untouchables {Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (73, 16, D) a scroll of brand weapon (73, 17, D) the +4 spear of Friendship {drain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 26, D) a +4 chain mail of cold resistance (73, 31, D) a +0 whip a draconian corpse (skeletalised by now) (73, 32, D) a +0 club (73, 36, D) a +1 helmet of see invisible (73, 37, D) a +5 orcbow (unseen) (73, 39, D) a wolf corpse (74, 18, D) a +0 shortbow a +0 short sword a +0 leather armour