Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Soivytwumyn {Int+3 Stlth-} (still there?) [blade talisman] Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the staff of the Shore {rElec rF+ rN+ Will- Necro} [staff of death] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. (61, 5, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (62, 0, D) the +7 plate armour of Death's Door {rPois rC+++ Str-4 Int-2} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). (62, 2, D) a +2 quarterstaff of chaos (62, 3, D) a +0 partisan a +1 robe of cold resistance a +0 scythe a +0 robe (62, 8, D) a ring of fire (62, 9, D) a +0 glaive (62, 11, D) a +0 partisan (63, 0, D) the staff of the Onslaught {rN+ MP+7 Necro} [staff of death] rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Necro: It increases the power of your Necromancy spells. (67, 0, D) a staff of fire (unseen) (67, 4, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +1 ring mail of cold resistance (69, 21, D) a +0 trident a merfolk skeleton (69, 22, D) a +0 orcbow a wind drake skeleton (69, 23, D) a throwing net (70, 9, D) quicksilver dragon scales (70, 23, D) a wind drake corpse (skeletalised by now) (70, 29, D) a +0 flail (71, 8, D) a +6 ring of dexterity (71, 17, D) a ring of wizardry (71, 26, D) the +6 ring mail of Faudghya {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 27, D) a scroll of acquirement (72, 8, D) a staff of air (72, 17, D) a +0 double sword of protection (72, 26, D) a +5 quarterstaff of draining (unseen) (72, 27, D) a sack of spiders (73, 16, D) a +1 heavy hand axe (unseen) (73, 26, D) a manual of Stealth (73, 27, D) a +5 glaive of flaming (unseen) (75, 1, D) a blade talisman