Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 hand axe a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of cold (unseen) (59, 37, D) a ring of magical power (60, 36, D) a parchment of Lehudib's Crystal Spear (60, 37, D) a tin of tremorstones (2/2) (61, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 18, D) a +0 arbalest (61, 26, D) a staff of cold (unseen) (61, 36, D) a staff of earth (unseen) (61, 37, D) a staff of alchemy (unseen) (62, 0, D) a +1 vampiric hand axe (unseen) (62, 1, D) a ring of positive energy (62, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 8, D) the +5 scimitar of Famine {flame, *Noise rC+ Str+6 Int+4} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (62, 9, D) a staff of alchemy (62, 16, D) a +2 leather armour of positive energy (62, 17, D) a +4 hand axe of flaming (unseen) (62, 18, D) 4 large rocks (62, 19, D) a +0 arbalest (62, 27, D) a ring of resist corrosion (62, 28, D) a +0 scythe a +0 robe (62, 29, D) a +0 halberd (still there?) a +2 robe of cold resistance (still there?) a wand of iceblast (7) (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) (62, 30, D) a +0 club a +0 robe (62, 36, D) an amulet of the acrobat (62, 37, D) the +5 quarterstaff of Pestilence {speed, Str+3} Str+3: It affects your strength (+3). (unseen) (63, 0, D) a +3 glaive of distortion (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a +0 dagger a +0 robe (63, 8, D) the staff of the Two Names {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (unseen) (63, 16, D) the +2 glaive of Execution {drain, Int+7} Int+7: It affects your intelligence (+7). (63, 17, D) a +0 arbalest a +1 heavy arbalest (63, 18, D) a +0 orcbow (63, 27, D) a +3 halberd of protection (unseen) (63, 29, D) a +1 scimitar of flaming (still there?) a +6 ring of dexterity (still there?) (63, 36, D) a +6 ring of intelligence (63, 37, D) a +2 battleaxe of freezing (unseen) (64, 17, D) an orb of wrath (unseen) (64, 18, D) a +0 arbalest (64, 19, D) a +0 arbalest (64, 26, D) a dragon-coil talisman (64, 29, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a +6 flail of protection (still there?) a +0 chain mail (still there?) (64, 30, D) a +0 dagger a +0 robe (65, 26, D) a +0 double sword of draining (unseen) (67, 0, D) the +4 dire flail "Noppyra" {freeze, ^Contam *Noise rPois Dex+4} ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (67, 2, D) a jackal corpse (skeletalised by now) (67, 3, D) a jackal corpse (skeletalised by now) (69, 0, D) a +6 ring of strength (69, 36, D) a +6 lajatang of speed (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) the ring of Neni {rC+ MP+9 Int+3} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (70, 36, D) the +0 scale mail of the Skies Above {rC+ Slay+5} rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (71, 8, D) a +4 scale mail of willpower (71, 16, D) a +4 ring of slaying (71, 26, D) a ring of resist corrosion (71, 27, D) a +2 chain mail of fire resistance (unseen) (71, 29, D) a scorpion corpse (71, 36, D) a +1 heavy mace (71, 37, D) the +3 flail of Infinite Pain {protect, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (71, 40, D) a bullfrog corpse (72, 8, D) a +0 hand axe of freezing (unseen) (72, 9, D) the +11 morningstar "Ugoghe" {speed, rC+ Will+ MP+6} rC+: It protects you from cold. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (unseen) (72, 17, D) a +4 scale mail of cold resistance (72, 26, D) a storm talisman (72, 27, D) a +2 long sword of holy wrath (unseen) (72, 30, D) a scorpion corpse (72, 37, D) a +5 ring of evasion (72, 40, D) a wolf corpse (73, 16, D) the +8 battleaxe of the Tundras {heavy, rPois Str-2 Int+8 Dex-5} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). (unseen) (73, 17, D) a staff of alchemy (73, 26, D) the ring "Esubam" {*Slow rElec rN++ Str+6 SInv} [ring of strength] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (73, 27, D) the ring "Xootoror" {Wiz Int+3 SInv} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (73, 36, D) a +4 shortbow (unseen) (73, 37, D) a staff of conjuration (unseen) (75, 1, D) the ring of Summertime {rElec rF- rC++} [ring of protection from cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold.