Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) an orb of light a +0 short sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a lupine talisman (49, 37, D) a staff of air (unseen) (50, 36, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (50, 37, D) a +6 ring of intelligence (51, 36, D) a +1 dagger of venom (unseen) (51, 37, D) the +4 orcbow of Gluttony {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (52, 36, D) a book of Frost (52, 37, D) the +0 ring mail of the Turtledove {Will- Dex+7} Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). (53, 36, D) a lupine talisman (53, 37, D) a parchment of Sigil of Binding (54, 36, D) a +0 flail of venom (unseen) (59, 36, D) a +3 battleaxe of draining (59, 37, D) a ring of ice (61, 0, D) a ring of resist corrosion (61, 8, D) a +0 scimitar of flaming (unseen) (61, 16, D) the staff of Tiuneku {rPois rC- Str+5 Hexes Air Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (61, 26, D) a +0 short sword (still there?) a staff of death (still there?) a draconian corpse (still there?) (61, 36, D) a ring of wizardry (61, 37, D) the +0 plate armour of Ruudal {rElec rF+ Will-} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. (62, 0, D) the +4 storm dragon scales of Rotten Life {^Contam rElec rC++ rN+ Dex-3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (62, 1, D) a +1 short sword of flaming a +0 leather armour of fire resistance the +1 dagger of Flawed Execution {freeze, Str+2} Str+2: It affects your strength (+2). an elf corpse (skeletalised by now) (62, 2, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 9, D) a +0 mace of protection (unseen) (62, 16, D) a staff of fire (unseen) (62, 17, D) a ring of see invisible (62, 26, D) a +0 club a +3 plate armour of fire resistance a draconian corpse (62, 27, D) a +0 glaive the +4 arbalest "Canaxt" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (62, 36, D) the +9 great sword "Gawiat" {freeze, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (62, 37, D) a +6 heavy halberd (63, 17, D) the +5 double sword of the Eight Eyes {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (63, 26, D) a +0 mace a staff of death a draconian corpse (63, 27, D) a +0 hand axe a staff of alchemy a black draconian corpse (63, 36, D) the amulet of Cyhiss {Acrobat rN+ Str+5 Int-4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). (63, 37, D) a +4 ring of protection (64, 16, D) a ring of ice (64, 17, D) the +5 dagger "Agiuttawk" {flame, rN+ Will- Dex+5} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). a rime drake corpse (64, 26, D) a +0 club (still there?) a +1 spectral quarterstaff (still there?) (64, 27, D) a +0 flail a +0 dagger of draining a white draconian corpse (64, 38, D) a +3 bardiche of holy wrath (65, 26, D) a +0 battleaxe a +4 ring of slaying a red draconian corpse (67, 0, D) a +2 scale mail of poison resistance (67, 2, D) a +0 scimitar (69, 0, D) the ring of Teclem {rElec rC+ SInv Stlth-} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (69, 36, D) a parchment of Martyr's Knell (70, 8, D) the staff of Fiufotho {+Blink MP+7 Str-3 Earth} [staff of earth] +Blink: It lets you blink. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). Earth: It increases the power of your Earth spells. (70, 9, D) a +0 partisan (still there?) a +2 mace of holy wrath (still there?) (70, 36, D) a +2 flail of pain (unseen) (71, 10, D) a +0 battleaxe (71, 16, D) an amulet of regeneration (71, 17, D) a +0 trident (still there?) the +6 dagger of Mastery {freeze, rC- Will+ Int+5 Stlth+} (still there?) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. a naga corpse (skeletalised by now) (still there?) (71, 26, D) the +3 double sword "Awkud" {flame, Int+3} Int+3: It affects your intelligence (+3). (71, 28, D) a +0 long sword (71, 36, D) a +2 glaive of freezing (71, 37, D) a +1 sling of draining (72, 8, D) the +10 war axe "Tyulapryo" {drain, rF- rC+++ Int+4} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). (72, 9, D) a +0 glaive a book of Death (72, 16, D) a +2 sling of flaming (72, 17, D) a +0 halberd a staff of earth (72, 18, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of death (72, 27, D) a +0 halberd (still there?) a +1 flail of venom (still there?) (72, 36, D) a staff of fire (unseen) (72, 37, D) a +0 pair of boots of stealth (73, 0, D) a +1 halberd of protection (73, 1, D) a +1 quarterstaff of distortion (73, 17, D) a ring of wizardry a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (73, 28, D) a +0 battleaxe a +0 mace (73, 36, D) a +5 arbalest of freezing (unseen) (73, 37, D) a staff of fire (74, 1, D) a +0 trident a draconian corpse (skeletalised by now) (75, 1, D) a staff of cold (unseen)