Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 7, D) 4 scrolls of amnesia 5 scrolls of identify a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) the +3 scale mail "Bunyelue" {*Silence Str+4 Stlth+} *Silence: It may silence you when you take damage. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (35, 15, D) a staff of death (36, 14, D) a condenser vane (36, 15, D) a phantom mirror (37, 14, D) the +0 ring mail of Jubiucko {Int+2} Int+2: It affects your intelligence (+2). (37, 15, D) a +4 heavy flail (38, 14, D) a parchment of Vhi's Electric Charge (38, 15, D) the amulet of Tade Tomp {rElec rPois rC+ Regen+} [amulet of regeneration] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (39, 14, D) a +5 heavy battleaxe (39, 15, D) a staff of fire (40, 14, D) the +0 robe of the Cricket {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (40, 15, D) a +0 orcbow of flaming (41, 14, D) a talisman of death (41, 15, D) a staff of cold (42, 14, D) a staff of cold (42, 15, D) a parchment of Orb of Destruction (43, 14, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (43, 15, D) a ring of positive energy (48, 35, D) a shapeshifter skeleton (49, 24, D) a +4 ring of slaying (49, 36, D) the +5 scale mail of a Labyrinth {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (49, 37, D) a +4 dagger of holy wrath (50, 24, D) a parchment of Fortress Blast (50, 25, D) a +0 buckler of poison resistance (50, 36, D) a +0 heavy battleaxe (50, 37, D) the +1 robe of Hibroudgh {rF++ rC- Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (50, 39, D) a +3 demon blade of chaos a +0 robe (51, 24, D) a parchment of Enfeeble (51, 25, D) a +3 dagger of venom (51, 36, D) a granite talisman (51, 37, D) an amulet of faith (51, 39, D) a kobold skeleton (51, 40, D) a kobold skeleton (52, 24, D) an orb of energy (52, 25, D) a scroll of brand weapon (52, 31, D) the felid corpse of Paler (52, 36, D) the ring of Xiucoik {rElec Str+3 Slay+4 SInv} [ring of slaying] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. a staff of fire (52, 37, D) a +1 rapier of freezing (53, 24, D) 4 potions of heal wounds (53, 25, D) a staff of death (53, 36, D) a +3 dagger of draining a +0 robe (54, 24, D) a scroll of brand weapon (54, 25, D) a parchment of Magnavolt (55, 24, D) a box of beasts (55, 37, D) a shapeshifter skeleton (58, 35, D) a bullfrog corpse (skeletalised by now) (59, 36, D) the +4 ring mail "Ewutuem" {Dex+2} Dex+2: It affects your dexterity (+2). (59, 37, D) the ring "Tugang" {Fly Int+4 SInv} [ring of see invisible] Fly: It grants you flight. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (60, 27, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (60, 36, D) a staff of air (60, 37, D) the amulet "Cupnimanir" {rN+ RegenMP+ Str+4 Int-5} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). a yak corpse (skeletalised by now) (61, 0, D) the +8 rapier of the Gecko {freeze, rElec rPois Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (61, 8, D) a staff of conjuration (61, 16, D) a staff of conjuration (61, 17, D) a +0 giant club (61, 26, D) a +5 dagger of protection (61, 28, D) a +0 trident a +0 plate armour (61, 36, D) the +3 hand axe of Karma {heavy, rF- rC- rN+++ Stlth+} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (62, 0, D) the +5 dagger of Uncomfortable Rashes {venom, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (62, 1, D) a storm talisman (62, 9, D) the staff "Pupoess" {rPois rC+ Will- Tloc Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (62, 16, D) an amulet of faith (62, 17, D) a +2 hand axe of flaming (62, 18, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a +0 dagger a +0 robe a +0 flail a phial of floods an orc corpse (skeletalised by now) (62, 36, D) a +2 cloak of willpower (62, 37, D) an amulet of magic regeneration (62, 38, D) a bullfrog corpse (skeletalised by now) (63, 0, D) an amulet of reflection (63, 8, D) a scroll of brand weapon (63, 16, D) a ring of willpower (63, 17, D) a +0 pair of boots of flying (63, 20, D) a troll corpse (skeletalised by now) (63, 26, D) a +0 pair of gloves of dexterity (63, 27, D) a +0 trident a +0 ring mail a +2 heavy morningstar (63, 29, D) a +0 dagger a +0 robe (63, 36, D) an amulet of the acrobat (63, 37, D) the staff of the Building Wolf {^Contam rCorr Int+2 SInv Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (64, 16, D) a +0 giant spiked club a +2 ring mail of cold resistance an ogre corpse (skeletalised by now) (64, 17, D) a parchment of Disjunction (64, 26, D) a +0 helmet of see invisible (64, 27, D) a +6 ring of dexterity (65, 20, D) a +0 giant spiked club (65, 25, D) a +0 trident a +0 leather armour (65, 26, D) a +1 arbalest of freezing (65, 27, D) a +0 dagger an orc corpse (skeletalised by now) (67, 0, D) a +0 dagger a parchment of Slow an orc corpse (skeletalised by now) (68, -1, D) a +0 whip an orc corpse (skeletalised by now) (68, 0, D) the staff of Pawk {rElec Will+ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. (69, 36, D) a +2 leather armour of fire resistance (69, 39, D) a +0 glaive (70, -1, D) a +0 dagger a +0 robe (70, 8, D) a +0 whip a staff of fire a draconian corpse (skeletalised by now) (70, 9, D) a +0 mace a staff of death (70, 37, D) the ring "Neil Xot" {rPois rC+ Str-2 Dex+2 SInv} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 8, D) a +5 ring of evasion (71, 9, D) a +0 battleaxe (71, 16, D) a +0 antimagic trident (71, 19, D) a +0 halberd (71, 26, D) a +1 robe of cold resistance (71, 27, D) a +5 trident of flaming (71, 36, D) a +6 ring of intelligence (71, 37, D) a +4 ring of protection a +0 hand axe (71, 40, D) an adder corpse (skeletalised by now) (72, 8, D) a +0 club a +2 antimagic shortbow (72, 9, D) a +0 flail a +2 leather armour of willpower a white draconian corpse (skeletalised by now) (72, 16, D) a +0 heavy spear (72, 17, D) the +1 trident of Ehitruts {speed, *Corrode rF+ Will+ Dex+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (72, 21, D) a +0 short sword (72, 26, D) a +2 leather armour of cold resistance (72, 27, D) a +1 orcbow of draining (72, 36, D) the ring "Joexeu" {rCorr Int+4} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (72, 37, D) a +0 long sword a scroll of brand weapon (72, 39, D) a +0 scimitar (73, 1, D) a staff of cold (73, 16, D) a +1 short sword of venom a staff of death (73, 17, D) a +0 glaive a lightning rod (4/4) (73, 26, D) a +2 antimagic spear (73, 27, D) a staff of alchemy (73, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (73, 37, D) an amulet of regeneration (75, 1, D) a +0 morningstar