Paler the Dungeon (0, 26, D) the felid skeleton of Paler (1, 32, D) the granite talisman "Toxuoko" {rCorr SInv} [granite talisman] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (1, 34, D) a +2 robe (2, 14, D) the +4 orcbow "Dyzanno" {drain, rElec MP+6 Str+8 Dex-4} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). (2, 15, D) the dreamdust necklace {Acrobat} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. an amulet of guardian spirit (2, 16, D) a +2 rapier of holy wrath (2, 33, D) a +0 war axe (still there?) a +0 plate armour (still there?) the amulet "Moetics" {Spirit rElec Regen+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (2, 34, D) a +2 pair of boots of stealth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) the +7 morningstar of Skirmishing {pain, Dex+4} Dex+4: It affects your dexterity (+4). (3, 15, D) a +10 plate armour of ponderousness (3, 16, D) a ring of see invisible (3, 32, D) the maw talisman "Esaic" {rN+ Int+4 Dex+2} [maw talisman] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (3, 34, D) a +1 short sword of protection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +5 sling of draining (4, 15, D) a ring of see invisible (4, 16, D) a +6 shortbow of flaming (4, 20, D) 6 large rocks (4, 23, D) +0 shadow dragon scales a shadow dragon skeleton (4, 27, D) a +0 battleaxe (4, 33, D) a +0 halberd (4, 34, D) a +2 halberd of flaming (5, 14, D) a +0 dagger of venom (5, 15, D) +0 shadow dragon scales a +6 vampiric bardiche a shadow dragon skeleton (5, 22, D) the felid skeleton of Paler (5, 34, D) a +3 hand cannon of freezing (6, 14, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (6, 15, D) the +7 trident "Ufyphah" {chaos, rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (6, 16, D) a staff of cold (6, 33, D) a +0 robe a parchment of Sculpt Simulacrum (6, 35, D) 4 large rocks a stone giant corpse (7, 14, D) a +5 mace of holy wrath (7, 15, D) a scroll of brand weapon (7, 16, D) a +1 shortbow of freezing (7, 17, D) an oblivion hound skeleton (7, 19, D) a +0 trident (7, 21, D) 3 large rocks +0 shadow dragon scales a shadow dragon skeleton (7, 32, D) a +3 ring mail of fire resistance (7, 33, D) a phantom mirror (7, 34, D) a parchment of Nazja's Percussive Tempering (8, 14, D) an amulet of the acrobat (8, 15, D) a +1 heavy scimitar (8, 16, D) a +0 scale mail of willpower (8, 32, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (8, 34, D) a +1 heavy battleaxe (9, 14, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (9, 15, D) a scroll of brand weapon (9, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (9, 19, D) +0 shadow dragon scales a shadow dragon skeleton (9, 32, D) the ring "Kiok" {rElec Str+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (9, 33, D) a +0 dagger a +2 robe of willpower a parchment of Petrify an orc corpse (9, 34, D) the +1 spear of Fedhas's Grace {flame, Str+5} Str+5: It affects your strength (+5). (9, 36, D) a +0 hand axe a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 14, D) the +3 long sword "Xuqair" {flame, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (10, 15, D) the +1 chain mail of Happiness {Rampage Str+5 Int+2 SInv} Rampage: It bestows one free step when moving towards enemies. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (10, 16, D) a staff of death (10, 33, D) a scarf of harm (10, 34, D) the staff "Miginat" {rPois Int+5 Dex-5 SInv Air Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (10, 41, D) a +1 battleaxe a +0 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the staff of Fuosez Quo {rC+ Int-5 Dex+4 Hexes Tloc Ice} [staff of cold] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (11, 15, D) the staff of Compassion {^Contam rElec rC++ Int+6 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. (11, 32, D) a +0 robe (11, 33, D) a parchment of Summon Hydra (11, 34, D) a +1 spear of freezing (12, 14, D) a staff of death (12, 15, D) a +0 spectral quarterstaff (12, 32, D) a staff of fire (12, 33, D) a +0 scimitar (12, 34, D) a ring of fire (13, 32, D) a staff of death (13, 33, D) a +0 war axe (13, 34, D) the +10 plate armour "Laedaedd" {rPois rN+ Dex+2 Slay-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (17, 33, D) a +0 short sword an elf corpse (skeletalised by now) (19, 0, D) an amulet of reflection an amulet of regeneration (19, 16, D) the staff "Naiffup" {rElec rF+ Dex+4 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (19, 31, D) an elf corpse (skeletalised by now) (19, 32, D) a +0 rapier a +0 robe a staff of fire an elf corpse (skeletalised by now) (19, 33, D) a +0 longbow a +0 leather armour a +2 robe of cold resistance an elf corpse (skeletalised by now) (20, 0, D) a staff of earth (20, 1, D) a scroll of brand weapon (20, 16, D) a staff of air (20, 17, D) a manual of Ranged Weapons (20, 32, D) a +0 long sword a +0 robe a parchment of Rimeblight (20, 33, D) a +0 longbow a +0 robe a +0 flail of protection (21, 0, D) a +1 chain mail of fire resistance (21, 4, D) a +0 flail a +0 robe (21, 11, D) a +0 whip a naga corpse (skeletalised by now) (21, 16, D) a +0 long sword of holy wrath (21, 17, D) a staff of fire (21, 31, D) an elf corpse (skeletalised by now) (21, 32, D) a ring of positive energy (21, 33, D) a +0 dagger a +0 shortbow a +0 leather armour a +1 dagger of speed (21, 34, D) the +11 partisan "Iczeach" {drain, rElec} rElec: It insulates you from electricity. (21, 35, D) a +0 longbow a +0 leather armour (22, 3, D) a guardian serpent skeleton (22, 9, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (22, 11, D) a +0 long sword a +1 tower shield of protection a naga corpse (skeletalised by now) (22, 16, D) the staff of the Slime-mould {*Corrode Fly rC- rN+ Will++ Necro} [staff of death] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. (22, 17, D) a +0 dagger of venom (22, 32, D) a talisman of death (22, 33, D) a +0 long sword a +0 ring mail a +2 chain mail of fire resistance (22, 34, D) a +4 halberd of pain a +0 long sword a +0 leather armour a +2 heavy sling (22, 37, D) a +2 long sword of flaming (23, 0, D) a +0 war axe of electrocution (23, 1, D) the +1 short sword of Kiped {freeze, Fly Will- Str+3} Fly: It grants you flight. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (23, 2, D) a water moccasin skeleton a ball python skeleton (23, 6, D) a +2 flail of distortion a +0 robe a +0 kite shield a naga skeleton (23, 16, D) an amulet of regeneration a ring of fire (23, 17, D) a +0 antimagic sling (23, 18, D) a +1 scale mail of fire resistance (23, 32, D) a parchment of Vhi's Electric Charge (23, 33, D) an amulet of faith an elf corpse (skeletalised by now) (23, 34, D) a +6 ring of strength (23, 35, D) a +0 long sword a +0 robe (24, 0, D) the +12 flail "Aqis" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (24, 1, D) a scroll of brand weapon (24, 6, D) a +0 dire flail a +0 robe (24, 16, D) a +1 scimitar of electrocution (24, 17, D) a +0 spectral giant club (24, 32, D) a +1 ring mail of willpower (24, 33, D) a +0 rapier a +0 scale mail (24, 34, D) a +0 short sword a +0 robe a +3 flail of protection (25, 0, D) a +2 spectral quarterstaff (25, 1, D) a parchment of Freezing Cloud (25, 2, D) a ball python skeleton (25, 5, D) a +1 vampiric halberd (25, 7, D) a +0 battleaxe a water moccasin skeleton (25, 16, D) a +4 mace of venom (25, 17, D) a +2 morningstar of distortion (25, 18, D) a staff of earth (25, 32, D) a +0 spear of freezing a shapeshifter corpse (skeletalised by now) (25, 34, D) a +0 rapier of flaming a +0 robe a +3 war axe of draining an elf corpse (skeletalised by now) (25, 35, D) a +1 battleaxe of flaming a +0 rapier a +0 robe (26, 0, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (26, 1, D) a +0 heavy morningstar (26, 4, D) a ball python skeleton (26, 17, D) a staff of alchemy (26, 32, D) a +0 long sword a +0 leather armour a +0 buckler a +0 dagger (26, 33, D) a +0 long sword a +0 leather armour a staff of air (26, 34, D) a ring of see invisible (26, 35, D) a +0 rapier a +0 rapier a +0 leather armour (26, 36, D) a +0 dagger a +0 ring mail (27, 0, D) a +0 heavy trident (27, 3, D) a ball python skeleton (27, 16, D) the +0 ring mail of the Big Bang {Str+2} Str+2: It affects your strength (+2). (27, 17, D) the +9 flail "Urorog" {elec, Bane rC+ rN+ Int+2} Bane: It inflicts you with a random bane when first equipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (27, 31, D) an elf corpse (skeletalised by now) (27, 32, D) a staff of alchemy a +0 leather armour an elf corpse (skeletalised by now) (27, 33, D) a staff of air a +0 shortbow a +0 leather armour a +4 scimitar of freezing (27, 34, D) a +3 short sword of draining (27, 36, D) a +0 rapier a +0 rapier a +0 leather armour (28, 1, D) a +2 falchion of freezing (28, 16, D) a +0 orcbow of draining (28, 17, D) an amulet of reflection (28, 32, D) a +0 long sword a +0 robe a +0 short sword (28, 33, D) a ring of resist corrosion a +4 ring of slaying a +4 ring of slaying (28, 34, D) an elf corpse (skeletalised by now) (29, 1, D) a scroll of brand weapon (29, 16, D) a +4 lajatang of pain (29, 17, D) a staff of air (29, 32, D) a +1 heavy war axe (29, 33, D) a +1 war axe of flaming (35, 14, D) a +4 scimitar of protection (35, 28, D) the +7 chain mail "Mumom" {rF- rCorr Dex+5 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (35, 29, D) a +2 mace of distortion (36, 0, D) a +0 rapier a +0 leather armour a +0 vampiric partisan (36, 1, D) a +0 leather armour of fire resistance (36, 14, D) a +1 short sword of venom (36, 21, D) a rime drake skeleton (37, 0, D) a +0 great mace of protection (37, 1, D) a +0 scimitar a +0 robe a staff of fire (37, 2, D) a +0 longbow a +0 leather armour (37, 15, D) a staff of air (37, 17, D) a rime drake skeleton (37, 21, D) a rime drake skeleton (37, 28, D) a +2 arbalest of draining (37, 29, D) a ring of wizardry (38, 0, D) a +0 dagger a +0 robe a staff of air (38, 1, D) a +0 longbow a +0 vampiric short sword a +0 leather armour a +1 bardiche of venom (38, 2, D) a +2 scimitar of draining (38, 14, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (38, 16, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a +1 battleaxe of freezing (38, 29, D) an amulet of the acrobat (39, -1, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (39, 0, D) a staff of earth (39, 1, D) the amulet of Toral {rPois rC+ RegenMP+ rCorr Str-5} [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (39, 28, D) a +0 helmet of intelligence (39, 29, D) a +1 dagger of pain (40, 0, D) a +0 short sword (still there?) a +0 robe of fire resistance (still there?) the inkwell talisman "Cobaidd" {Int+3 Dex+2} (still there?) [inkwell talisman] Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). an elf corpse (skeletalised by now) (still there?) (40, 1, D) a +0 robe (40, 14, D) a staff of earth (40, 15, D) a +1 heavy battleaxe (40, 28, D) a +2 dagger of venom (40, 29, D) the staff "Geic" {rPois Dex+5 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. (41, -1, D) a +2 long sword of freezing a +0 robe (41, 0, D) a +2 glaive of distortion a Gell's gravitambourine (inert) (41, 1, D) the staff "Loru" {Will+ Str-3 Int+3 Conj Summ} [staff of conjuration] Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (41, 28, D) a +2 heavy morningstar (41, 29, D) an amulet of guardian spirit (42, 0, D) the +1 ring mail "Arathre" {Dex+7} Dex+7: It affects your dexterity (+7). (42, 1, D) a parchment of Haunt (42, 14, D) the ring "Ziecol" {rElec rF- rC+ Str+2 Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (42, 15, D) a +6 ring of dexterity (42, 16, D) a +1 battleaxe of freezing (42, 28, D) a staff of cold (43, 2, D) a +0 rapier a +0 rapier a +0 leather armour (43, 14, D) the +0 pearl dragon scales of Leapfrog {rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (43, 15, D) a staff of air (43, 28, D) a staff of fire (49, 0, D) the +6 partisan of Ynkip {freeze, MP+7 Int+4 Dex+3} MP+7: It affects your magic capacity (+7). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (49, 1, D) a water moccasin corpse (skeletalised by now) (49, 12, D) a +0 shortbow a +3 scale mail of fire resistance a centaur corpse (skeletalised by now) (49, 24, D) the +10 arbalest "Dimoren" {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (49, 37, D) a staff of fire (50, 0, D) a +0 antimagic rapier a +0 animal skin a +0 sling of draining a spriggan corpse (skeletalised by now) (50, 1, D) the ring of the Shining Light {rC+ Str+2 Dex+3 Slay+5 SInv} [ring of protection from cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (50, 12, D) a staff of cold (50, 13, D) 4 large rocks a parchment of Manifold Assault a stone giant corpse (skeletalised by now) (50, 24, D) an amulet of magic regeneration (50, 25, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (50, 37, D) an amulet of magic regeneration (51, 0, D) a +2 falchion of electrocution a water moccasin corpse (skeletalised by now) (51, 1, D) the ring of Fiufoc {rN++} [ring of positive energy] rN++: It greatly protects you from negative energy. (51, 12, D) a +0 shortbow (51, 13, D) a +0 shortbow a staff of fire (51, 14, D) 3 large rocks (51, 24, D) a +4 hand axe of flaming (51, 25, D) a +0 glaive (51, 36, D) a staff of cold (51, 37, D) a +1 war axe of flaming a +0 plate armour the staff of Huzofef {rCorr Str+4 Conj Alch} [staff of conjuration] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. a human corpse (skeletalised by now) (51, 38, D) a +0 glaive a +0 plate armour (51, 39, D) a +1 battleaxe a +0 chain mail a human corpse (skeletalised by now) (51, 40, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (52, 0, D) the +10 partisan "Fyhash" {flame, rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. a yak corpse (skeletalised by now) (52, 1, D) a +1 dagger of draining a blink frog corpse (skeletalised by now) (52, 12, D) a +5 heavy triple crossbow (52, 13, D) 4 large rocks a +0 robe of willpower (52, 14, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 24, D) a +2 quarterstaff of distortion (52, 25, D) a staff of air (52, 26, D) a +0 mace (52, 30, D) a +0 dire flail (52, 37, D) a +2 dire flail of protection (52, 38, D) a +3 glaive a +0 plate armour (52, 39, D) a +0 great sword a +0 plate armour a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (52, 40, D) a +0 broad axe a +0 plate armour a +0 tower shield (53, 0, D) the amulet of Hiwuhupp {rElec rN+ Regen+ Slay-2} [amulet of regeneration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a wyvern corpse (skeletalised by now) (53, 1, D) a +2 trident of protection a water moccasin corpse (skeletalised by now) (53, 12, D) the +4 dagger of Hacking and Slashing {protect, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (53, 13, D) a +3 plate armour of cold resistance (53, 24, D) a +0 scimitar of holy wrath (53, 39, D) a +2 partisan of distortion a +0 chain mail a +0 kite shield (53, 40, D) a +0 great mace a +3 plate armour of cold resistance (54, 0, D) the +5 orcbow of the Vanishing Demons {heavy, Fly rElec rCorr} Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a rime drake corpse (skeletalised by now) (54, 1, D) an amulet of the acrobat (54, 11, D) 6 large rocks (54, 12, D) 3 large rocks a manual of Ranged Weapons (54, 13, D) a +0 orcbow a +2 lajatang of electrocution a centaur corpse (skeletalised by now) (54, 14, D) a +0 longbow a +0 leather armour (54, 24, D) the +6 mace "Fozon" {drain, rPois rF- MP+6 Str+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). (54, 25, D) a +0 short sword of draining (54, 30, D) the felid corpse of Paler (skeletalised by now) (54, 36, D) the amulet "Buix" {Spirit Dex+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+6: It affects your dexterity (+6). (55, 1, D) a +0 war axe a +0 animal skin a staff of alchemy (55, 11, D) a +0 orcbow (55, 12, D) a +3 leather armour of poison resistance (55, 13, D) a +2 great sword of freezing (56, 13, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (57, 38, D) a +0 robe (59, 36, D) a staff of air (59, 37, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (60, 36, D) an amulet of regeneration (60, 37, D) a +1 rapier of draining (60, 43, D) a wind drake corpse (skeletalised by now) (61, 2, D) a +0 short sword (61, 4, D) a +0 mace (61, 8, D) the staff "Vaovudu" {rF++ rC+ Str-4 Dex-2 SInv Summ Ice} [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. a river rat corpse (skeletalised by now) (61, 16, D) a staff of alchemy (61, 26, D) a staff of alchemy (61, 36, D) a ring of poison resistance (61, 37, D) a +0 heavy mace a spriggan corpse (skeletalised by now) (61, 42, D) the felid corpse of Paler (skeletalised by now) (62, 0, D) a +5 trident of freezing (62, 1, D) the ring "Zeasagru" {rC+ Dex+2} [ring of protection from cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (62, 4, D) a +0 hand axe (62, 7, D) a wolf corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 9, D) a staff of fire (62, 16, D) a staff of air (62, 26, D) a staff of alchemy (62, 27, D) a +3 leather armour of willpower (62, 36, D) a +4 halberd of flaming (62, 37, D) a staff of earth (63, 0, D) a +1 whip of holy wrath (63, 4, D) a +0 falchion (63, 8, D) a +2 spear of freezing a jackal corpse (skeletalised by now) (63, 16, D) a +3 long sword of electrocution (63, 17, D) the +2 cloak of Pan-Flutes {rF- rN++ Str-2 Dex+9} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). (63, 26, D) a ring of ice (63, 27, D) a +2 great sword of freezing (63, 37, D) a +0 robe the staff of Neneow {+Blink rPois Tloc Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (64, 16, D) a +1 scale mail of fire resistance (64, 17, D) a ring of flight (64, 26, D) a +3 spear of venom (64, 27, D) a storm talisman (65, 40, D) a +0 robe (68, 0, D) a manual of Staves (69, 0, D) a +2 short sword of electrocution (69, 20, D) an elf corpse (skeletalised by now) (70, 8, D) the +1 spear of Samoku {protect, rPois rC- rN+ Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (70, 9, D) the +3 broad axe of Uhid {pain, Fly rC+ SInv} Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. a wolf corpse (skeletalised by now) (70, 36, D) the +10 dagger "Ufrugon" {elec, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (70, 37, D) a +3 trident of pain (70, 38, D) a wind drake corpse (skeletalised by now) (71, 8, D) a +4 dagger of draining (71, 9, D) a wolf corpse (skeletalised by now) (71, 16, D) a staff of earth (71, 17, D) a +2 heavy scimitar (71, 26, D) a +1 chain mail of poison resistance (71, 27, D) a +1 scale mail of cold resistance (71, 36, D) 3 boomerangs the +7 short sword of the Necropolis {elec, Int-4 Dex+5 SInv} Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (71, 37, D) a +1 heavy shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 38, D) a +0 trident (72, 8, D) a +1 orcbow of draining (72, 16, D) a +0 dagger a +0 ring mail a +2 heavy spear (72, 17, D) a +0 long sword a +0 ring mail a +0 long sword a +0 robe (72, 18, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 20, D) a +2 long sword of holy wrath (72, 26, D) the +2 plate armour "Xuit" {-Tele MP+4 Dex+2} -Tele: It prevents most forms of teleportation. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). (72, 27, D) a +0 dire flail a +6 heavy spear (72, 36, D) a +0 trident 2 boomerangs 4 scrolls of enchant armour (72, 37, D) a wind drake corpse (skeletalised by now) (72, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 39, D) a +0 trident (72, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 1, D) a +2 robe of positive energy (73, 16, D) a staff of air (73, 17, D) a +2 spear of venom (73, 26, D) a staff of death (73, 36, D) a +0 trident a boomerang a ring of poison resistance (73, 37, D) a staff of air (74, 2, D) a water moccasin corpse (skeletalised by now) (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +4 war axe of venom