Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of alchemy (61, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 8, D) the +0 plate armour "Yskepsobb" {Harm} Harm: It increases damage dealt and taken. (62, 1, D) a +4 ring of protection (62, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 9, D) a +5 falchion of flaming (63, 0, D) a +4 chain mail of willpower (63, 8, D) a +3 heavy spear (64, 0, D) 2 large rocks (67, 0, D) a +1 ring mail of cold resistance (68, 0, D) the +4 plate armour of Divine Intervention {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 0, D) a hive talisman (69, 36, D) the ring "Ylagh" {rC+ Slay+5 SInv} [ring of protection from cold] rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (unseen) (70, 8, D) a +6 ring of intelligence (70, 9, D) the +4 plate armour of Vaytreura {rF+ Dex-3 Stlth+} rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (70, 36, D) a staff of death (70, 37, D) a +0 orcbow of flaming (70, 38, D) a +0 battleaxe (71, 8, D) a +3 chain mail of cold resistance (71, 12, D) a scorpion corpse (71, 16, D) a +2 hand axe of freezing (71, 17, D) a +0 halberd of venom (71, 18, D) the felid corpse of Paler (71, 19, D) a +0 robe a +0 scythe a +0 robe a +0 club a +0 robe the human corpse of Sigmund (71, 20, D) a +2 quarterstaff of chaos a +0 cloak (71, 26, D) the +7 flail "Hyzxyph" {venom, rCorr} rCorr: It protects you from acid and corrosion. (71, 27, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (71, 33, D) a throwing net (71, 36, D) a Gell's gravitambourine (2/2) (71, 37, D) a staff of earth (72, 8, D) a +4 rapier of protection (72, 9, D) the +8 fire dragon scales "Idipoun" {rF++ rC- Str+2 Int+3 Dex+6} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (72, 12, D) a scorpion corpse (72, 16, D) a staff of fire (72, 17, D) a +3 vampiric morningstar (72, 19, D) a +0 flail a +0 robe the orc corpse of Blorkula the Orcula (72, 20, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (72, 26, D) a staff of air (72, 27, D) the +6 sling of Evolution {freeze, ^Contam rPois rF+ Int+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (72, 36, D) a parchment of Passage of Golubria (72, 37, D) a parchment of Borgnjor's Revivification (73, 1, D) a staff of air (73, 16, D) a staff of earth (73, 26, D) a staff of cold (73, 27, D) a +1 plate armour of poison resistance (73, 36, D) a parchment of Eringya's Noxious Bog (73, 37, D) a +0 morningstar of flaming (75, 1, D) a +4 lajatang of venom