Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) a +0 robe a +1 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 16, D) a +2 heavy glaive (61, 0, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 mace of holy wrath (still there?) (61, 8, D) a staff of fire (unseen) (61, 16, D) a +2 short sword of speed (61, 26, D) a storm talisman (62, 0, D) a wolf corpse (62, 1, D) a +2 robe of willpower (62, 8, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. an adder corpse (62, 9, D) a +1 scimitar of electrocution (62, 16, D) a staff of alchemy (62, 17, D) a staff of earth (unseen) (62, 19, D) a +0 short sword a +0 leather armour an elf corpse (62, 27, D) a +8 heavy hand axe (63, 8, D) a +2 short sword of electrocution (still there?) an adder corpse (still there?) (63, 16, D) +0 ice dragon scales (63, 19, D) a +0 short sword a +0 leather armour a +0 buckler (63, 20, D) a +0 rapier a +0 ring mail an elf corpse (63, 26, D) a +2 ring mail of fire resistance (63, 27, D) a staff of death (63, 28, D) a +0 scimitar (64, 16, D) a +2 morningstar of distortion (unseen) (64, 17, D) a +1 scale mail of willpower (64, 26, D) a +0 trident a +2 robe of cold resistance (64, 27, D) a +2 mace of draining (65, 26, D) a +2 chain mail of fire resistance (67, 0, D) a +0 robe of fire resistance (unseen) (69, 0, D) a +4 ring mail of fire resistance (69, 36, D) the amulet "Buizeeh" {Reflect rN++ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rN++: It greatly protects you from negative energy. SH+5: It affects your SH (+5). (unseen) (70, 9, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. a scorpion corpse (70, 36, D) the +14 plate armour "Soyvaq" {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (70, 37, D) the staff of Solemn Punishment {rElec rN+ Str+4 Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (71, 8, D) a scorpion corpse (71, 16, D) the ring of the Elephantaur {+Blink rC+ rCorr AC+4 Dex-3} [ring of protection] +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Dex-3: It affects your dexterity (-3). (71, 17, D) a ring of flight a black bear corpse (71, 26, D) a redback corpse (71, 27, D) a +2 heavy spear (unseen) (71, 36, D) a staff of death (unseen) (71, 37, D) a +2 battleaxe of flaming (72, 8, D) a scarab talisman a tarantella corpse (72, 9, D) a +2 mace of draining a scorpion corpse (72, 16, D) a +2 heavy trident (unseen) (72, 17, D) the +6 quarterstaff "Amey" {drain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a black bear corpse (72, 20, D) a +0 short sword a +2 robe of fire resistance a spriggan corpse (72, 21, D) a wolf corpse (72, 26, D) a scorpion corpse (72, 27, D) a +2 antimagic trident a tarantella corpse (72, 36, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (72, 37, D) a +1 sling of flaming (unseen) (73, 1, D) a +0 troll leather armour a riddle talisman a troll corpse (73, 16, D) a staff of air (unseen) (73, 17, D) a +0 spear a parchment of Summon Seismosaurus Egg (73, 21, D) a +0 spear (73, 26, D) a staff of fire (unseen) (73, 27, D) a +3 ring mail of willpower (73, 36, D) a lightning rod (4/4) (73, 37, D) the amulet "Dehat" {Reflect rElec Str+4 Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (unseen) (74, 4, D) 5 scrolls of identify (75, 1, D) a +0 giant spiked club (still there?) a +0 heavy hand axe (still there?) an ogre corpse (still there?)