Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +1 dagger a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Fedhas's Fury {+Inv rPois Str+2} [spider talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. Str+2: It affects your strength (+2). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +2 helmet of intelligence (49, 37, D) an amulet of regeneration (50, 36, D) a +1 quarterstaff of speed (unseen) (50, 37, D) a potion of might (51, 36, D) the +5 triple sword of the Lamprey {protect, rPois Str-4 Dex+2} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (51, 37, D) a staff of death (unseen) (52, 36, D) a parchment of Ozocubu's Armour (52, 37, D) a +1 buckler of protection (unseen) (53, 36, D) 4 potions of heal wounds (53, 37, D) a parchment of Fireball (54, 36, D) a ring of positive energy (59, 36, D) a talisman of death (59, 37, D) a +2 robe of resistance (unseen) (60, 36, D) a +2 morningstar of protection (60, 40, D) a water moccasin corpse (61, 0, D) a ring of see invisible (61, 8, D) a +0 trident a +1 antimagic morningstar an orc corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +0 lajatang of speed (61, 36, D) the +1 quarterstaff "Nadwag" {freeze, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (61, 37, D) the ring "Goumegg" {Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (61, 40, D) a wolf corpse (62, 0, D) the +5 dire flail of Ravage {distort, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (62, 8, D) a +0 whip (62, 9, D) a +0 dagger a +0 robe a +0 rapier of flaming an orc corpse (skeletalised by now) (62, 16, D) a +2 robe (62, 26, D) a hive talisman (62, 27, D) an amulet of magic regeneration (62, 41, D) a polar bear corpse (62, 42, D) a black mamba corpse (63, 8, D) a +6 ring of intelligence a +0 mace a +0 ring mail (63, 26, D) a staff of fire (63, 27, D) a +1 rapier of protection (63, 36, D) a ring of wizardry (63, 37, D) a +2 chain mail of fire resistance (64, 17, D) a +1 scimitar of flaming (unseen) (64, 26, D) a +0 robe (65, 26, D) a +2 scimitar of flaming (67, 0, D) the ring "Maerch" {rN+ SInv} [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. (69, 0, D) the +2 helmet of Toetoitu {*Silence rCorr Dex+6} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). (69, 36, D) a +3 scale mail of poison resistance (70, 8, D) a +2 vampiric whip (unseen) (70, 9, D) a +6 ring of dexterity (70, 11, D) a +0 dagger a +0 dagger a +0 robe (70, 36, D) a staff of air (70, 37, D) the +9 rapier "Arbiter" {elec, *Slow rF++ Will+ Dex+3} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a +0 trident a staff of air (71, 17, D) a +0 vampiric trident a +0 antimagic battleaxe (71, 26, D) a +1 hand axe of freezing (unseen) (71, 27, D) a staff of fire (unseen) (71, 36, D) an amulet of magic regeneration (71, 37, D) a staff of cold (71, 38, D) a +0 short sword (72, 8, D) a staff of death (unseen) (72, 9, D) a +4 ring of protection (72, 11, D) a +0 mace a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 16, D) a +1 pair of gloves of hurling (72, 17, D) a +0 trident a parchment of Call Canine Familiar (72, 27, D) a +6 ring of intelligence (72, 36, D) a staff of fire (unseen) (72, 37, D) a +2 dagger of venom (73, 1, D) a staff of alchemy (unseen) (73, 16, D) 5 large rocks a +1 vampiric dagger a cyclops corpse (skeletalised by now) (73, 17, D) a +0 shortbow a +5 rapier of speed a centaur corpse (skeletalised by now) (73, 26, D) the ring "Repsohu" {+Blink rPois Will- rCorr MP+9} [ring of resist corrosion] +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (73, 36, D) a +2 flail of protection (unseen) (73, 37, D) a +1 spectral giant club (74, 4, D) 4 scrolls of amnesia 5 scrolls of identify (75, 1, D) a staff of alchemy (unseen)