Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Zin disapproves of the use of such an item. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Zin disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Zin disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (58, 37, D) a shapeshifter corpse (59, 8, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 36, D) a ring of positive energy (59, 37, D) the +6 flail of Tekuheme {freeze, rF+ rCorr Str+2 Int+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (60, 36, D) a staff of death (unseen) (60, 37, D) a +0 glaive of holy wrath (unseen) (61, 0, D) a +3 hand axe of freezing (unseen) (61, 8, D) a +0 arbalest a scroll of acquirement (61, 9, D) a +0 arbalest (61, 16, D) a +1 leather armour of cold resistance (unseen) (61, 36, D) a +1 chain mail of positive energy (unseen) (61, 37, D) a parchment of Nazja's Percussive Tempering (61, 39, D) a +0 trident (61, 40, D) a ghoul corpse (61, 43, D) a +0 orcbow (62, 0, D) a ring of poison resistance (62, 8, D) a +0 orcbow a staff of air (62, 16, D) a ring of protection from fire (62, 17, D) the +11 battleaxe of the Pharaoh's Fist {protect, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (62, 26, D) a staff of death (62, 27, D) a +0 quarterstaff a +0 robe the +2 war axe "Gahudor" {flame, rCorr Dex+8 SInv} rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. a spriggan corpse (skeletalised by now) (62, 31, D) a +4 short sword a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (62, 32, D) a +1 spectral quarterstaff a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a parchment of Platinum Paragon (62, 37, D) a staff of air (63, 0, D) a staff of fire (63, 17, D) the +4 scale mail "Ymibb" {Fly rPois rN+ Stlth-} Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (63, 26, D) a +2 trident of venom (unseen) (63, 27, D) a +6 war axe of electrocution (unseen) (63, 30, D) a +0 spear (63, 36, D) a +4 morningstar of draining (unseen) (63, 37, D) a +2 whip of flaming (unseen) (64, 16, D) a +3 morningstar of pain (unseen) (64, 17, D) a +4 ring of slaying (64, 26, D) a +1 chain mail of poison resistance (unseen) (64, 27, D) the +4 ring mail "Wunywowk" {^Drain +Inv Int+4} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). (unseen) (64, 31, D) a wolf corpse (skeletalised by now) (64, 33, D) a black bear corpse (skeletalised by now) (65, 26, D) a +2 shortbow of flaming (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) the +10 plate armour of Wutirask {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (69, 0, D) a +1 buckler of fire resistance (unseen) (69, 36, D) a staff of earth (unseen) (70, 8, D) an amulet of the acrobat (70, 9, D) a scroll of brand weapon (70, 36, D) a parchment of Fugue of the Fallen (70, 37, D) a +4 whip of flaming (70, 42, D) a yak corpse (71, 8, D) a +2 heavy quarterstaff (71, 11, D) a +0 glaive (71, 26, D) a staff of death (unseen) (71, 27, D) the +3 flail of the Six Knives {flame, Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (71, 36, D) the +1 hand axe "Xutaokhlacu" {flame, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (71, 37, D) a ring of resist corrosion (71, 42, D) a wolf corpse a wolf corpse (72, 9, D) a staff of fire a hell hound corpse (skeletalised by now) (72, 16, D) a +0 leather armour a +1 partisan of venom (72, 17, D) a +2 war axe of flaming (72, 26, D) a staff of earth (72, 27, D) a storm talisman (72, 32, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) a scroll of brand weapon (72, 38, D) a wolf corpse (72, 43, D) a scorpion corpse (73, 1, D) a +6 ring of strength a ring of willpower (73, 26, D) a parchment of Martyr's Knell (73, 27, D) a +6 ring of dexterity (73, 36, D) a ring of magical power (73, 37, D) a +3 falchion of draining (unseen) (75, 1, D) a +0 dagger a +0 robe a human corpse (skeletalised by now)