Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Daatonk" {Will+} (still there?) [quill talisman] Will+: It increases your willpower. (10, 5, D) a +6 ring of dexterity a ring of flight a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 4, D) a +6 ring of dexterity (59, 23, D) a book of Movement (60, 23, D) a +0 falchion (61, 0, D) a +3 whip of flaming (unseen) (61, 8, D) a staff of cold (unseen) (61, 16, D) a parchment of Gell's Gavotte (61, 21, D) a +0 flail a draconian corpse (62, 1, D) a +6 ring of intelligence (62, 8, D) a ring of flight (62, 9, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (62, 16, D) a +2 great mace of protection (unseen) (62, 17, D) a parchment of Brom's Barrelling Boulder (63, 0, D) a +2 shortbow of freezing (unseen) (63, 4, D) a hell hound corpse (skeletalised by now) (63, 8, D) the +7 chain mail of the Evening Star {rPois Will+ Dex+4} rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (63, 16, D) a +0 cloak of stealth (unseen) (63, 17, D) the +3 leather armour "Cuna" {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (64, 16, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (unseen) (64, 17, D) the +1 scimitar "Onakoov" {heavy, Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (68, 1, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of alchemy (70, 8, D) the +7 staff of the Meek {protect, meekguard} (unseen) (70, 9, D) a +2 leather armour of willpower (71, 8, D) a +1 plate armour of cold resistance (71, 16, D) a +0 heavy broad axe (unseen) (71, 17, D) a +0 ring mail of cold resistance (71, 26, D) an amulet of magic regeneration (71, 27, D) a staff of conjuration (72, 9, D) a staff of cold (72, 16, D) an amulet of regeneration the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (72, 17, D) a +2 broad axe of flaming (72, 21, D) a +0 halberd a +0 robe (72, 26, D) a +1 flail of holy wrath (72, 27, D) a +1 vampiric trident (unseen) (72, 29, D) a sky beast corpse (73, 1, D) a +4 war axe of freezing (unseen) (73, 16, D) the ring of the Meadowlark {rC+ rN+ Will+} [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a lupine talisman a hippogriff corpse