Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +0 short sword a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +6 ring of intelligence (60, 37, D) the +8 hand axe "Cudghazotu" {heavy, Str+5 Int+5 Stlth-} Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (61, 0, D) the staff "Fenanut" {rPois rC+ Will+ Dex-3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Alch: It increases the power of your Alchemy spells. (unseen) (61, 8, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 26, D) a +0 club (still there?) a +0 leather armour (still there?) the +9 flail "Notunimn" {drain, rC++} (still there?) rC++: It greatly protects you from cold. an orc corpse (still there?) (61, 37, D) a ring of wizardry (62, 0, D) a +1 ring mail of willpower (62, 1, D) a black bear corpse (skeletalised by now) (62, 2, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a +0 dagger a +0 robe a +5 short sword of freezing (62, 17, D) a cane toad corpse (skeletalised by now) (62, 26, D) an amulet of guardian spirit (62, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of earth (still there?) (62, 28, D) a +0 dagger a +0 robe an orc corpse (62, 37, D) a staff of earth (unseen) (63, 16, D) a +3 leather armour of cold resistance (63, 17, D) an iguana corpse (skeletalised by now) (63, 18, D) an iguana corpse (skeletalised by now) (63, 26, D) a +0 dagger a +0 robe an orc corpse (63, 27, D) a +0 short sword a parchment of Fireball (63, 28, D) a +0 club a +0 leather armour a +0 whip a +0 leather armour an orc corpse an orc corpse (63, 37, D) a +2 pair of gloves of strength (unseen) (64, 17, D) the amulet of Zoxoz {Spirit rF+ Int+2 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a cane toad corpse (skeletalised by now) (64, 26, D) a +0 heavy long sword (unseen) (64, 27, D) the +4 leather armour of the Skies Above {Harm SInv} Harm: It increases damage dealt and taken. SInv: It lets you see invisible. (unseen) (64, 28, D) a +0 dagger a +0 robe (65, 26, D) a parchment of Splinterfrost Shell (67, 0, D) a staff of cold (68, 0, D) a +5 whip of electrocution (unseen) (69, 0, D) a +3 war axe of flaming (unseen) (69, 36, D) a wyvern corpse (70, 9, D) a +0 spectral quarterstaff (unseen) (70, 36, D) a wyvern corpse (70, 37, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). a swamp drake corpse (71, 8, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (71, 16, D) a +0 trident (still there?) the staff of the Thirsty Friars {rElec Will++ Str-3 Summ Earth} (still there?) [staff of earth] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (71, 26, D) the +6 mace of the Manifold Beds {vamp, rF- Str+3 Dex+3 SInv} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (71, 36, D) +0 steam dragon scales a +0 heavy sling a steam dragon corpse (72, 8, D) the +3 falchion of Marugemm {venom, rPois Int+6 Dex+3} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (72, 9, D) a staff of air (unseen) (72, 16, D) a +0 short sword (72, 17, D) a +0 dagger a +0 robe a parchment of Starburst (72, 27, D) a +0 trident (72, 36, D) a staff of fire (72, 37, D) a staff of fire (73, 1, D) a jackal corpse (skeletalised by now) (73, 16, D) a ring of willpower (73, 17, D) a ring of magical power (73, 26, D) a +2 rapier of freezing (73, 36, D) +0 acid dragon scales the +7 mace of Gigeck {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). an acid dragon corpse (73, 37, D) a +2 chain mail of willpower a wyvern corpse (75, 1, D) a +2 partisan of pain (still there?) a bullfrog corpse (skeletalised by now) (still there?)