Dungeon Sprint DCSS version 0.34-a0-469-g204c02f503 (webtiles) character file. Game seed: 14866921034774651619 81 Paler the Covered (level 4, 0/37 HPs) Began as an Armataur Fire Elementalist on July 28, 2025. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:41 (317 turns). Paler the Covered (Armataur Fire Elementalist) Turns: 317, Time: 00:02:42 Health: 0/37 AC: 4 Str: 14 XL: 4 Next: 19% Magic: 7/9 EV: 8 Int: 17 God: Gold: 25 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no teleportation, roll @: engulfed (cannot breathe) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1, mutation resistance 1, efficient magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Wands a - a wand of flame (14) Scrolls b - a scroll of blinking c - a scroll of torment {unknown} d - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} Potions g - 2 potions of magic h - a potion of haste M - 3 potions of mutation f - a potion of might {unknown} e - 3 potions of enlightenment Skills: + Level 2.9 Fighting + Level 1.7 Short Blades + Level 4.3 Armour - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.3 Spellcasting + Level 3.1 Conjurations + Level 4.1 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) You are somewhat resistant to further mutation. Spells you cast cost 1 less MP (to a minimum of 1). Message History Found 25 gold pieces and 2 potions of mutation. There is an open door here. You now have 11 gold pieces. You recover from your berserk rage. M - a potion of mutation; c - a scroll labelled AXUAVI IGUS d - a scroll labelled CITAHA YSUCOP; f - a grey potion e - a potion of enlightenment M - 2 potions of mutation (gained 1); e - a scroll labelled KAUNLI MIDI h - a scroll labelled OWNUUQIJU CYIP; M - 4 potions of mutation (gained 2) e - 3 potions of enlightenment (gained 2) You now have 25 gold pieces (gained 14). There is an open door here. You feel extremely strange. You gain a new grip on the flow of your magic. You feel genetically stable. You open the door. A water elemental comes into view. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental's fire resistance burns away. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! You hit the water elemental but do no damage. Your tail-slap misses the water elemental. The water elemental is severely damaged. Your lungs strain for air! The water elemental hits you! The water elemental closely misses you. You hit the water elemental but do no damage. The water elemental is severely damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental closely misses you. Okay, then. You feel better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#)[.#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.†...##..###....# ⌠.# ###..##†..##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (combustible, engulfing you). Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Armataur Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 10 | D | Reached skill level 1 in Conjurations 11 | D | Reached skill level 1 in Armour 25 | D | Noticed Jessica 44 | D | Killed Jessica 45 | D | Reached XP level 2. HP: 7/24 MP: 0/5 123 | D | Learned a level 2 spell: Scorch 128 | D | Reached XP level 3. HP: 29/29 MP: 7/7 157 | D | Reached skill level 1 in Short Blades 256 | D | Reached XP level 4. HP: 37/37 MP: 9/9 311 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 311 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 317 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.1 Armour | 3 4 | 4.3 Spellcasting | 2 3 | 3.3 Fighting | 2 | 2.9 Fire Magic | 3 4 | 4.1 Short Blades | 1 | 1.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Tailslap | 4 | || 4 Club | 16 | 2 || 18 Cast: Foxfire | 5 | || 5 Scorch | 2 | 2 || 4 Evoke: Wand | 7 | || 7 Use: Potion | 3 | 2 || 5 Armour: Robe | 20 | 3 || 23 Dodge: Dodged | 12 | 2 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 330 | 330 | 0 | 191 | 30 | 1 | 330.0 | Dungeon | 330 | 330 | 0 | 191 | 30 | 1 | 330.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 330 daAuts