Dungeon Sprint DCSS version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 2359425290830994540 56 Paler the Covert (level 3, -8/17 HPs) Began as a Felid Enchanter on July 28, 2025. Mangled by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:20 (147 turns). Paler the Covert (Felid Enchanter) Turns: 147, Time: 00:01:21 Health: -8/17 AC: 1 Str: 6 XL: 3 Next: 69% Magic: 7/7 EV: 16 Int: 18 God: Gold: 24 SH: 0 Dex: 16 Spells: 6/6 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold + . . (50%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++++ HPRegen 0.22/turn MPRegen 0.10/turn %: no teleportation @: engulfed (cannot breathe) A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, cold resistance 1, robust 1, efficient magic 1, feed off suffering 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 24 gold pieces. Inventory: Wands a - a wand of flame (1) Scrolls b - a scroll of blinking c - 3 scrolls of identify {unknown} d - a scroll of torment {unknown} e - a scroll of poison {unknown} Potions M - a potion of mutation g - 2 potions of magic f - a potion of resistance {unknown} j - 2 potions of enlightenment {unknown} Skills: - Level 2.6 Dodging * Level 9.4 Stealth + Level 4.2 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are cold resistant. (rC+) You are robust. (+10% HP) Spells you cast cost 1 less MP (to a minimum of 1). You can sometimes gain power from killing poisoned or drained foes. Message History You now have 24 gold pieces (gained 5). There is an open door, spattered with blood here. You see here a human corpse. a - a wand of flame (1) You see here the felid corpse of Paler. You see here the felid corpse of Paler. Partly explored, unopened runed door. Partly explored, unopened runed door. You feel extremely strange. You feel clumsy. You feel a compulsion to reserve your potions for emergencies. You gain a new grip on the flow of your magic. You feel fortune smile upon you. Okay, then. You feel extremely strange. The flow of your magic slips from your grasp. You feel agile. You feel extremely strange. You feel like your luck has run out. You feel willing to use your potions freely once again. You feel your constitution weaken. You feel weaker. You feel extremely strange. You feel stronger. You feel your constitution return to normal. You feel robust. You feel resistant to cold. Vile energies swirl pleasantly through your soul. You gain a new grip on the flow of your magic. Partly explored, unopened runed door. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You feel much better. Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# ##.......#..#..# .##.##...#..#..###+#+### .##.###..##†#..#........ ####.##..###...'@E...... ##..##..####...#...##### ....##..###....#.⌠.# #..##†..##.....#...# ..##....#†.....#+### .###..##.#.....# .# #..#####....# ▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 12 | D | Reached skill level 5 in Stealth 57 | D | Noticed a crimson imp 60 | D | Killed from afar by a crimson imp 60 | D | Lost a life (0 lives remaining) 74 | D | Reached skill level 7 in Stealth 74 | D | Reached XP level 2. HP: 13/13 MP: 6/6 78 | D | Reached skill level 9 in Stealth 78 | D | Reached XP level 3. HP: 16/16 MP: 7/7 138 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 138 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 138 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 138 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 139 | D | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 139 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 140 | D | Lost mutation: You discover slightly more artefacts. | [potion of mutation] 140 | D | Lost mutation: You refuse to drink potions in combat unless | injured. [potion of mutation] 140 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 140 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 141 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 141 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 141 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 141 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 141 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 141 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 144 | D | Noticed a water elemental 147 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 7 9 | 9.4 Unarmed Combat | 3 4 | 4.2 Dodging | | 2.6 Spellcasting | | 2.0 Hexes | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 12 Punch || 1 Use: Potion || 10 Stab: Sleeping || 4 Invisible || 2 Armour: Skin || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 1 | 107 | 1 | 154.0 | Dungeon | 154 | 154 | 0 | 1 | 107 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 154 daAuts