Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) the +6 orcbow of Classification {drain, Will+} Will+: It increases your willpower. (unseen) (61, 19, D) a +0 short sword a +0 robe an elf corpse (61, 26, D) a +0 robe of willpower (unseen) (62, 1, D) a +0 trident (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 3, D) the +0 orcbow "Vigeps" {flame, rElec rF+ MP-7 Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-7: It affects your magic capacity (-7). Str+3: It affects your strength (+3). (62, 4, D) the +1 long sword of the Valley {flame, *Rage rPois Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+3: It affects your strength (+3). (62, 8, D) a +6 ring of intelligence (62, 9, D) a +2 dagger of venom (62, 21, D) a +0 dagger a +0 robe (62, 26, D) a staff of air (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 32, D) a +0 long sword (still there?) a +0 chain mail (still there?) the ring of Ketidas {rElec rPois rCorr SInv} (still there?) [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a human corpse (still there?) (63, 0, D) an amulet of guardian spirit a +0 trident of protection (63, 2, D) a +0 trident 2 boomerangs (63, 8, D) the +6 battleaxe of the Last Ears {spect, Will+} Will+: It increases your willpower. (63, 16, D) a +0 robe (63, 18, D) a +0 scimitar a +0 leather armour a +0 buckler (63, 26, D) a ring of positive energy (64, 16, D) the +9 plate armour of Keelucol {rPois Int+5 Dex+4} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (64, 17, D) a +0 buckler a +0 short sword (64, 19, D) a +0 dagger the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. an elf corpse (64, 20, D) a +0 long sword a +0 robe (64, 21, D) a +2 great sword of holy wrath a +0 robe an elf corpse (64, 26, D) a parchment of Splinterfrost Shell (64, 27, D) a +3 morningstar of protection (unseen) (64, 32, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +1 dire flail of protection (still there?) a +0 chain mail (still there?) a human corpse (still there?) (65, 26, D) a parchment of Plasma Beam (67, 0, D) the staff of the Mind {*Corrode rC+ Int+3 Conj} [staff of conjuration] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (68, 0, D) a +1 spear of freezing (70, 9, D) a staff of cold (71, 8, D) a +6 ring of strength (71, 11, D) a +3 dagger of flaming a +0 robe (71, 16, D) the +1 triple crossbow of the Fifty Knives {freeze, rC+ Str+4 Int+2 Stlth-} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (71, 17, D) a staff of cold (unseen) (71, 20, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (71, 21, D) a +2 mace of draining a +0 robe a +0 buckler a +0 short sword a +0 robe a +2 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 26, D) a +1 rapier of protection (unseen) (72, 8, D) a hive talisman (72, 11, D) a +0 short sword a +0 robe (72, 17, D) a parchment of Vhi's Electric Charge (72, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 robe (72, 26, D) the +8 mace of Sobuarch {freeze, rN+ Int+3 Stlth+} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (72, 27, D) a staff of air (73, 1, D) a +3 dagger of electrocution (73, 11, D) a +0 dagger a +0 ring mail a +4 ring of slaying (73, 16, D) a +3 leather armour of fire resistance (unseen) (73, 17, D) a +0 rapier of electrocution (unseen) (73, 27, D) an amulet of the acrobat (75, 1, D) the +7 hand axe of Midwinter {venom, rC+} rC+: It protects you from cold.