Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength (10, 7, D) a +6 ring of strength (11, 0, D) a ring of flight a +6 ring of dexterity the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, 5, D) a +6 ring of dexterity (61, 2, D) a +1 hand axe of draining (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 9, D) a +0 rapier a +0 robe a ring of willpower (62, 0, D) a +0 trident (62, 2, D) a ring of willpower a +0 trident a +0 trident a +2 crystal plate armour (62, 4, D) a +2 great sword of freezing (still there?) a throwing net (still there?) (62, 5, D) a throwing net (63, 0, D) a +0 trident (63, 12, D) a +0 long sword a +0 robe (67, 0, D) a +0 long sword (68, 0, D) a +0 short sword of speed a +0 robe a +0 rapier (68, 2, D) a +4 spear of freezing a +0 leather armour (69, 0, D) a +2 chain mail of fire resistance (70, 9, D) a +2 robe of positive energy (70, 10, D) a +6 scythe of flaming a +0 robe (71, 8, D) a +0 club a +0 robe a +2 chain mail of fire resistance (71, 10, D) a +4 quarterstaff of chaos a +2 cloak of poison resistance (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a ring of wizardry (71, 26, D) the ring of Paranoia {rPois rF+ rC- Int+2 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (71, 27, D) a parchment of Death Channel (72, 8, D) a +0 battleaxe (72, 9, D) the +2 scale mail of Miukoak {rF+ Str+4 Dex+3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (72, 12, D) a +4 long sword of freezing a +0 robe (72, 16, D) a parchment of Splinterfrost Shell (72, 17, D) a +1 buckler of poison resistance (72, 26, D) the ring "Biklyit" {*Slow rC++ Dex+6 Stlth+} [ring of dexterity] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (72, 27, D) a parchment of Nazja's Percussive Tempering (72, 30, D) a +0 club (73, 16, D) a staff of death (73, 26, D) 3 scrolls of brand weapon (73, 27, D) a +2 plate armour of fire resistance