Dungeon Sprint DCSS version 0.34-a0-471-g3f39f5e5c1 (webtiles) character file. Game seed: 12215789410115431048 74 Paler the Sneak (level 4, 0/35 HPs) Began as a Formicid Conjurer on July 30, 2025. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:52 (286 turns). Paler the Sneak (Formicid Conjurer) Turns: 286, Time: 00:01:53 Health: 0/35 AC: 2 Str: 11 XL: 4 Next: 52% Magic: 4/10 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: engulfed (cannot breathe) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, high MP 1 a: Dig You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls T - a scroll of torment e - a scroll of poison {unknown} Potions w - a potion of heal wounds M - 2 potions of mutation e - 2 potions of enlightenment m - a potion of might Skills: + Level 3.3 Fighting + Level 3.3 Armour - Level 1.7 Dodging * Level 6.5 Stealth + Level 3.8 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You have an increased reservoir of magic. (+10% MP) Message History Found a runed door to the Ecumenical Temple. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. You open the door. A water elemental comes into view. You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you. The water elemental engulfs you in water! You stop channelling your searing ray. Your lungs strain for air! The water elemental hits you! You cannot cast spells while unable to breathe! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The water elemental hits you. The water elemental engulfs you in water! You are too injured to fight recklessly! You stop channelling your searing ray. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental barely misses you. You feel better. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You die... ▓<.#!.'...♣.♣♣ ♣.# ▓..#..#......♣ ♣.# ▓#'####......♣ ♣♣.#{ ▓.....#..†.~♣♣♣♣..###+#+# ▓†....#...~~♣..♣♣.#...... ▓.....#..~~~~♣♣♣..'.⌠.... ▓####'#..~≈≈~~~♣..#...### ▓....)#.~~≈~~~..E.# ⌠.# ▓.....#.~≈~~~...@.# .# ▓.....#.~~~.......# # ▓'#####...........# {{ ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ { { { { { { { { You could see a water elemental (engulfing you). Vanquished Creatures A hound (D) Jessica (D) A human (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Formicid Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Reached skill level 3 in Stealth 34 | D | Noticed Jessica 44 | D | Killed Jessica 45 | D | Reached skill level 5 in Stealth 45 | D | Reached XP level 2. HP: 14/22 MP: 1/6 45 | D | Reached XP level 3. HP: 17/27 MP: 1/7 131 | D | Learned a level 2 spell: Searing Ray 137 | D | Reached skill level 6 in Stealth 137 | D | Reached XP level 4. HP: 35/35 MP: 4/9 203 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 203 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 203 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 286 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 6 | 6.5 Fighting | 2 3 | 3.3 Armour | 2 3 | 3.3 Spellcasting | 3 | 3.8 Conjurations | 4 | 4.6 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 13 | 9 || 22 Searing Ray | | 4 || 4 Use: Potion | 2 | 3 || 5 Scroll | | 4 || 4 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 0 | 216 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 0 | 216 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 288 daAuts