Dungeon Sprint DCSS version 0.34-a0-520-g523f668748 (webtiles) character file. Game seed: 14375917613539813787 49 Paler the Firebug (level 3, -10/31 HPs) Began as a Draconian Fire Elementalist on Aug 3, 2025. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:13 (251 turns). Paler the Firebug (Draconian Fire Elementalist) Turns: 251, Time: 00:01:14 Health: -10/31 AC: 5 Str: 10 XL: 3 Next: 51% Magic: 2/8 EV: 11 Int: 17 God: Gold: 17 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, efficient metabolism a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Scrolls p - a scroll of poison b - a scroll of blinking T - 2 scrolls of torment Potions g - 3 potions of magic b - 2 potions of curing w - a potion of heal wounds M - a potion of mutation e - a potion of enlightenment Skills: + Level 3.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 3.4 Conjurations + Level 4.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 36% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 10% N/A 19% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 19% 3 Flame Wave Conj/Fire 16% 2d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your metabolism doubles the duration of potion status effects. Message History You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. Your magic regains its normal vibrancy. Vile energies swirl pleasantly through your soul. You feel extremely strange. The vile energy swirling through your soul dissipates. Your body churns, leaving you strangely parched. Partly explored, unopened runed door. You open the door. A water elemental comes into view. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door to the Ecumenical Temple here. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is heavily damaged. The water elemental's fire resistance burns away. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental misses you. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. The water elemental hits you! The water elemental engulfs you in water! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..###+#+## ##.##.###..##'#..#....... ▓#§####.##..###...'.⌠..... ▓.###..##..####..E#...#### ▓#.†...##..###..@.#.⌠.# ###..##†..##†....#...# ##..##...v#......#+### #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (combustible). Vanquished Creatures A hound (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Draconian Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 48 | D | Reached skill level 1 in Fighting 138 | D | Noticed a hound 147 | D | Killed a hound 148 | D | Reached skill level 4 in Fire Magic 148 | D | Reached XP level 2. HP: 26/26 MP: 0/6 148 | D | Reached XP level 3. HP: 31/31 MP: 0/7 237 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 237 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 237 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 238 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 238 | D | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 238 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 238 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 238 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 239 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 239 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 239 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 240 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 240 | D | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 241 | D | Noticed a water elemental 246 | D | Learned a level 2 spell: Scorch 251 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.5 Spellcasting | 3 | 3.7 Conjurations | 3 | 3.4 Fire Magic | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 16 Tailslap || 2 Cast: Foxfire || 10 Scorch || 3 Use: Potion || 6 Scroll || 3 Armour: Skin || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 246 | 246 | 0 | 0 | 189 | 1 | 246.0 | Dungeon | 246 | 246 | 0 | 0 | 189 | 1 | 246.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 246 daAuts