Paler the Dungeon (0, 7, D) a +0 mace (2, 3, D) a rat corpse (skeletalised by now) (4, 6, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (8, 11, D) a human skeleton (8, 18, D) a blink frog skeleton (14, 19, D) a +1 great mace of protection a +0 leather armour a maw talisman (15, 15, D) a blink frog skeleton (15, 19, D) a blink frog corpse (16, 5, D) a +0 mace (17, 18, D) a blink frog skeleton (17, 21, D) a death yak corpse (18, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (20, 6, D) a +0 long sword of holy wrath an elf skeleton (20, 15, D) a rime drake skeleton (22, 3, D) a +0 whip (24, 1, D) a +0 scale mail (26, 3, D) a +0 war axe a +0 robe (29, 21, D) a lindwurm corpse (skeletalised by now) (30, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (31, 10, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (38, 10, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (40, 10, D) a +0 giant spiked club a +0 robe (40, 18, D) a +1 whip of flaming a parchment of Flame Wave a +0 robe (40, 19, D) the staff "Jieh" {rPois rF+ rC- Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. a rimehorn talisman a +0 leather armour (40, 21, D) a potion of attraction (41, 10, D) a +0 dire flail a +0 giant spiked club (41, 18, D) a staff of cold 2 poisoned darts (41, 19, D) a staff of alchemy a +0 scale mail