Dungeon Sprint DCSS version 0.34-a0-562-g6e62d30407 (webtiles) character file. Game seed: 11361900282272025005 163 Paler the Insei (level 5, -2/36 HPs) Began as a Tengu Monk on Aug 5, 2025. Slain by a red devil ... wielding a +0 trident ... summoned by a kobold demonologist (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:44 (387 turns). Paler the Insei (Tengu Monk) Turns: 387, Time: 00:01:45 Health: -2/36 AC: 2 Str: 14 XL: 5 Next: 44% Magic: 6/6 EV: 14 Int: 10 God: Gold: 18 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) b - orb {Light} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn MPRegen 0.10/turn %: no teleportation, acrobat @: confused, ambrosia-drunk, spiked, glowing A: beak, talons 3, acrobatic, cold resistance 1, MP-powered wands, ephemeral shield a: no special abilities You were in the Dungeon. You visited 1 branch You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of light (worn) Wands a - a wand of flame (1) (quivered) Scrolls b - a scroll of blinking c - a scroll of torment {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} Potions a - a potion of ambrosia h - a potion of haste g - 2 potions of magic d - a potion of brilliance {unknown} k - a potion of enlightenment {unknown} Skills: + Level 6.0 Fighting + Level 5.5 Armour + Level 6.6 Dodging + Level 6.6 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. You are cold resistant. (rC+) You expend magic power (3 MP) to strengthen your wands. A shield forms around you when casting spells or using Invocations. (SH +7) Message History You hit the burial acolyte but do no damage. You claw the burial acolyte. The burial acolyte is heavily wounded. The burial acolyte closely misses you. You hit the burial acolyte. The burial acolyte is severely wounded. The burial acolyte hits you with a +0 dagger. You hit the burial acolyte. The burial acolyte is almost dead. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The burial acolyte is healed. You hit the burial acolyte. You kill the burial acolyte! Your Fighting skill increases to level 6! Your Armour skill increases to level 5! You have reached level 5! The kobold demonologist casts a spell. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 robe You barely miss the kobold demonologist. You peck the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist hits you with a +0 dagger. You hit the kobold demonologist. You peck the kobold demonologist, but do no damage. The kobold demonologist is lightly wounded. The red devil hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Barbed spikes become lodged in your body. The kobold demonologist hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You punch the kobold demonologist! The kobold demonologist is severely wounded. The red devil barely misses you. The kobold demonologist casts a spell. You are confused. You feel invigorated. The red devil hits you from afar with a +0 trident! You die... .#......#####..# ##.......#..#..# .##.##...#..#..###+#+### .##.###..##'#..#........ ####.##..###...'.⌠...... ##..##..####...#...##### ....##..###....#.⌠.# #..##...##.....#...# ..##...÷#......#@### .###..##.#.....#K:4# .# #..#####....#_55# ▓▓ ▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓ You could see a kobold demonologist, a red devil (summoned), a crimson imp (summoned) and a shadow imp (summoned). Vanquished Creatures A water elemental (D) A burial acolyte (D) A crimson imp (D) A human (D) 2 endoplasms (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Tengu Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 15 | D | Reached skill level 1 in Armour 67 | D | Reached XP level 2. HP: 9/20 MP: 3/3 273 | D | Reached skill level 5 in Dodging 273 | D | Reached skill level 5 in Unarmed Combat 273 | D | Reached XP level 3. HP: 24/24 MP: 4/4 305 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 306 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 306 | D | Gained mutation: You absorb twice as much mutagenic energy | from being contaminated. [potion of mutation] 307 | D | Lost mutation: You absorb twice as much mutagenic energy | from being contaminated. [potion of mutation] 307 | D | Gained mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 307 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 308 | D | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 308 | D | Lost mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 308 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 309 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 309 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 309 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 309 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 310 | D | Noticed a water elemental 313 | D | Killed a water elemental 314 | D | Reached skill level 5 in Fighting 314 | D | Reached XP level 4. HP: 31/31 MP: 5/5 376 | D | Found a radiant altar of Vehumet. 376 | D | Found a shimmering blue altar of Sif Muna. 376 | D | Found an ancient bone altar of Kikubaaqudgha. 383 | D | Reached skill level 5 in Armour 383 | D | Reached XP level 5. HP: 24/36 MP: 6/6 384 | D | Noticed a red devil 385 | D | HP: 1/36 [kobold demonologist/+0 dagger (5)] 387 | D | Slain by a red devil Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 2 3 4 5 | 5.5 Fighting | 4 5 6 | 6.0 Dodging | 4 5 6 | 6.6 Unarmed Combat | 4 5 6 | 6.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 29 | 9 || 38 Kick | 7 | 1 || 8 Peck | 5 | 2 || 7 Use: Potion | 8 | 1 || 9 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 20 | 2 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 399 | 399 | 0 | 265 | 37 | 1 | 399.0 | Dungeon | 399 | 399 | 0 | 265 | 37 | 1 | 399.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 399 daAuts