Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) 6 potions of haste a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) a +6 ring of strength the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 2, D) a +0 battleaxe (61, 8, D) a staff of alchemy (62, 0, D) a +3 war axe of freezing (62, 1, D) a ring of positive energy (62, 8, D) a +2 rapier of freezing (62, 9, D) a +3 plate armour of cold resistance (63, 0, D) a +0 sling of flaming (67, 1, D) the +10 trident "Gram" {freeze, *Noise Fly MP+9} *Noise: It may make a loud noise when swung. Fly: It grants you flight. MP+9: It affects your magic capacity (+9). (68, 0, D) the +1 war axe "Wumunayv" {elec, rElec rF+ rC- SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (68, 4, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a +2 double sword of holy wrath (69, 1, D) a shapeshifter corpse (skeletalised by now) (70, 8, D) the staff "Hydraslayer" {Dex+5 Conj Ice} [staff of conjuration] Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (70, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe (71, 16, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (71, 19, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet of Gympaisi {^Fragile RegenMP+ rCorr Str+6} (still there?) [amulet of magic regeneration] ^Fragile: It will be destroyed if unequipped. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (71, 20, D) a +0 dagger a +0 robe an orc skeleton (71, 26, D) a +2 morningstar of protection (unseen) (71, 27, D) a potion of might (72, 8, D) a +0 dagger (72, 9, D) a +1 flail of draining (unseen) (72, 10, D) the staff "Ediobij" {rPois Str+3 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (72, 16, D) a +0 short sword (72, 19, D) a +0 dagger a +0 robe an orc skeleton (72, 26, D) a parchment of Flame Wave (72, 27, D) a staff of alchemy (unseen) (73, 1, D) the +1 robe of Tezaniph {Harm Fly rC-} Harm: It increases damage dealt and taken. Fly: It grants you flight. rC-: It makes you vulnerable to cold. (73, 18, D) a +0 halberd a +0 plate armour (73, 19, D) a +0 club an orc skeleton (73, 20, D) a staff of fire a +0 ring mail (73, 26, D) a parchment of Borgnjor's Revivification (73, 27, D) the amulet of Moral Flaws {Fly rPois RegenMP+ rCorr Str-4} [amulet of magic regeneration] Fly: It grants you flight. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (74, 0, D) a +0 trident (74, 2, D) a +0 trident (75, 1, D) a +6 ring of intelligence