Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +0 short sword a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman "Deham" {rElec rF+} (still there?) [spider talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 39, D) a +0 partisan a +0 plate armour (49, 37, D) a +1 hand axe of electrocution (50, 25, D) a +0 whip of flaming (unseen) (50, 36, D) an amulet of alchemy (50, 37, D) the staff of Guile {rPois SInv Necro Earth} [staff of earth] rPois: It protects you from poison. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (50, 42, D) a +1 great sword of flaming a fire giant corpse a hell hog corpse (51, 25, D) a lightning rod (1/4) (51, 41, D) a +0 great sword of flaming (51, 42, D) a hell hog corpse (52, 25, D) a +0 helmet of intelligence (unseen) (52, 36, D) a book of Minor Magic (52, 37, D) a staff of conjuration (52, 42, D) a +1 great sword of flaming (53, 25, D) a +6 ring of strength (53, 27, D) a +0 orcbow a centaur corpse (53, 37, D) a staff of earth (54, 25, D) a staff of cold (unseen) (54, 36, D) a staff of earth (54, 41, D) a +3 battleaxe a +0 plate armour (59, 36, D) a +2 hand axe of venom (unseen) (59, 37, D) a +2 cloak of willpower (60, 36, D) the ring "Roump" {rPois rF+ rN++ Dex-2} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). (61, 3, D) a +0 rapier a +0 robe a +0 buckler (61, 8, D) a +1 whip of draining (unseen) (61, 16, D) a +1 partisan of venom (61, 26, D) a +1 halberd of protection (61, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +5 partisan a +0 plate armour a human corpse (61, 37, D) a +1 battleaxe of flaming a +0 chain mail a +1 heavy trident a human corpse (62, 0, D) a +2 leather armour of fire resistance (62, 2, D) a +0 rapier a +0 robe (62, 3, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 8, D) the staff of the Kidney {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. (62, 16, D) a +4 dire flail of protection (62, 17, D) a +2 heavy hand axe (unseen) (62, 26, D) a +0 trident a +3 scale mail of fire resistance a merfolk corpse (skeletalised by now) (62, 27, D) a staff of alchemy (62, 28, D) a +0 shortbow (62, 30, D) a wind drake corpse (skeletalised by now) (62, 36, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (62, 37, D) a parchment of Arcjolt (63, 0, D) a +4 spectral quarterstaff (63, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (63, 17, D) a +2 robe of positive energy (63, 26, D) a +0 trident a boomerang a +0 buckler of resistance (63, 27, D) a +4 giant club (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a +5 great sword a +0 plate armour a staff of alchemy a human corpse (63, 37, D) a +0 broad axe of flaming a +0 chain mail the +1 sling of Cymost {heavy, rPois Int+4 Stlth+} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a human corpse (64, 17, D) a staff of cold (unseen) (64, 26, D) a +6 ring of dexterity (64, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +2 heavy spear (67, 0, D) a +0 rapier a +0 robe the +0 broad axe "Wanefaha" {speed, Will+ Str+3 Dex+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). an elf corpse (skeletalised by now) (68, 0, D) a +0 long sword a +0 leather armour a +0 battleaxe of flaming an elf corpse (skeletalised by now) (69, 0, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) a +0 short sword of speed a +0 shortbow a +0 leather armour a +0 pair of gloves of infusion (70, 8, D) a +1 trident of flaming (unseen) (70, 9, D) a staff of air (unseen) (70, 36, D) a +2 long sword of holy wrath a +0 scale mail an elf corpse (skeletalised by now) (70, 37, D) a ring of willpower a +0 flail of protection (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 club an orc corpse (skeletalised by now) (71, 17, D) a +0 dagger a +0 robe (71, 26, D) a +0 great mace a +0 chain mail a +1 broad axe of flaming a human corpse (skeletalised by now) (71, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 36, D) an amulet of regeneration a +3 hand axe of freezing (71, 37, D) a +0 short sword a +0 leather armour the staff of the Shallot {SInv Earth} [staff of earth] SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. an elf corpse (skeletalised by now) (72, 8, D) a +1 great sword of electrocution (72, 9, D) a +0 dagger the +9 scimitar "Widowmaker" {antimagic, rElec Str+2 Dex-5} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). an orc corpse (skeletalised by now) (72, 10, D) a +0 whip (72, 16, D) a +0 long sword a +0 plate armour (72, 17, D) a +0 long sword a +0 chain mail a +0 dagger a +0 robe (72, 26, D) a +0 cloak the +4 spear of Tulucw {freeze, Fly Will- Dex+6 Stlth+} Fly: It grants you flight. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a sphinx marauder corpse (skeletalised by now) (72, 27, D) a +1 war axe a +0 plate armour a +2 spear of venom (72, 36, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 37, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 1, D) the +8 morningstar of Ucauruel {elec, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (73, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +0 flail a staff of conjuration (73, 17, D) a +5 ring of evasion a +6 ring of intelligence a +2 trident of freezing a +0 ring mail a +1 great sword of electrocution (73, 26, D) a +0 falchion a +0 arbalest a +0 scale mail of fire resistance a staff of cold a human corpse (skeletalised by now) (73, 27, D) a +0 arbalest the +1 flail of Ricud {freeze, rPois Will+ Int+5 Stlth-} rPois: It protects you from poison. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (73, 36, D) a +0 dagger a +0 robe a +3 leather armour of willpower (73, 37, D) a +0 rapier a +0 leather armour an elf corpse