Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a fortress talisman a wellspring talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +4 trident of venom (19, 16, D) a +5 vampiric falchion (19, 17, D) 4 potions of heal wounds (20, 0, D) a parchment of Splinterfrost Shell (20, 1, D) a +1 scale mail of death (20, 12, D) a +3 heavy spear a javelin a +0 leather armour (20, 16, D) a +2 helmet of sniping (20, 17, D) an amulet of guardian spirit (21, 0, D) the staff of Disembowelment {rElec rPois rCorr Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (21, 1, D) a +2 broad axe of flaming (21, 3, D) a +0 spear (21, 16, D) a ring of positive energy (21, 17, D) the staff of Breach {rPois rC+ Int+7 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+7: It affects your intelligence (+7). Alch: It increases the power of your Alchemy spells. (22, 0, D) a +0 halberd of flaming (22, 1, D) a +1 battleaxe of electrocution (22, 4, D) a +1 demon trident of draining a +0 robe a merfolk corpse (22, 16, D) a blade talisman (22, 17, D) a +2 heavy sling (23, 0, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (23, 10, D) a +2 heavy spear a javelin a +0 leather armour (23, 11, D) a +0 rapier a +0 robe a merfolk corpse (23, 16, D) a parchment of Irradiate (23, 17, D) a +6 ring of dexterity (23, 18, D) 4 potions of heal wounds (24, 0, D) a staff of fire (24, 1, D) a +1 great sword of freezing (24, 7, D) a +1 heavy spear a silver javelin a +0 leather armour (24, 11, D) a +0 trident a throwing net a merfolk corpse (24, 12, D) a +1 rapier of holy wrath a +0 robe (24, 16, D) the +6 mace "Fith" {heavy, SInv} SInv: It lets you see invisible. (24, 17, D) an amulet of regeneration (24, 18, D) the +0 leather armour of Sorcery {Harm rF+ Will++ MP-6} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Will++: It greatly increases your willpower. MP-6: It affects your magic capacity (-6). (24, 23, D) the felid corpse of Paler (25, 0, D) a water nymph skeleton (25, 1, D) a +1 falchion of venom (25, 5, D) a +2 rapier of venom a +0 robe a merfolk skeleton (25, 6, D) the felid skeleton of Paler (25, 16, D) a parchment of Orb of Destruction (25, 17, D) a +1 cloak of corrosion resistance (25, 18, D) a parchment of Summon Mana Viper (26, 0, D) a +2 heavy flail (26, 1, D) an amulet of alchemy (26, 16, D) an amulet of faith (26, 17, D) the +7 hand axe "Feopesi" {holy, Str+8 Int-4 Dex-4 Stlth+} Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (27, 0, D) 4 scrolls of enchant weapon (27, 1, D) the +2 ring mail of Gluttony {+Inv rF+ rN++ Int-5} +Inv: It lets you turn invisible. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). (27, 12, D) a +0 trident a +0 leather armour (27, 16, D) a parchment of Flame Wave (27, 17, D) the staff of Fegydufin {rPois rF- rC+ Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (28, 1, D) a +2 plate armour of fire resistance (28, 13, D) a +0 rapier a +0 robe a +0 trident a merfolk corpse a merfolk skeleton (28, 16, D) a +6 ring of intelligence (28, 17, D) a lightning rod (4/4) (29, 1, D) a +2 orcbow of freezing (29, 2, D) a +0 trident (29, 9, D) a snapping turtle corpse (29, 16, D) a parchment of Flame Wave (29, 17, D) a parchment of Freezing Cloud (30, 27, D) the felid corpse of Paler (33, 29, D) a bullfrog skeleton (34, 28, D) an amulet of magic regeneration (34, 33, D) a black mamba skeleton (35, 0, D) a scroll of brand weapon (35, 29, D) a parchment of Summon Forest (36, 0, D) a +3 antimagic battleaxe (36, 1, D) a scroll of brand weapon (36, 14, D) a +1 dagger of venom a +0 robe a +0 halberd of venom a kobold skeleton (36, 15, D) a +0 scale mail of archery (36, 28, D) a +2 robe of willpower (36, 29, D) a +2 long sword of protection (36, 32, D) a cane toad skeleton (37, 0, D) a +6 ring of dexterity (37, 1, D) a +0 pair of boots of flying (37, 2, D) a guardian serpent skeleton (37, 14, D) the amulet "Nuryqy" {Regen+ Dex+5} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). (37, 15, D) the ring of Xaokiurph {*Slow rC+ rN+ Str+3} [ring of protection from cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (37, 28, D) a +2 trident of freezing (38, 0, D) a ring of protection from cold (38, 1, D) a +1 leather armour of willpower (38, 14, D) a +3 dagger of pain a +0 robe (38, 15, D) a +1 leather armour of poison resistance (38, 28, D) the +4 battleaxe of the Hidden Vale {vamp, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (38, 29, D) the +8 battleaxe "Jukk" {spect, Dex+3} Dex+3: It affects your dexterity (+3). (39, 1, D) a +0 troll leather armour (39, 2, D) a very ugly thing skeleton (39, 14, D) a +1 halberd of freezing (39, 15, D) a +3 morningstar of draining (39, 28, D) a ring of poison resistance (39, 29, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (39, 32, D) a yak skeleton (39, 33, D) a water moccasin skeleton a wyvern skeleton (40, 0, D) a +4 heavy spear (40, 1, D) a +2 pair of gloves of parrying (40, 14, D) a +3 short sword of electrocution (40, 15, D) a +2 trident of venom (40, 28, D) the +3 dagger "Hif Zef" {speed, rElec rF++ rCorr Dex-2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (40, 29, D) a staff of earth (40, 35, D) a black mamba skeleton (41, 0, D) a +6 partisan of venom (41, 1, D) a staff of earth (41, 14, D) a +1 dagger of venom a +0 robe the +5 scythe "Finisher" {speed, execute} a kobold skeleton (41, 15, D) a +4 scimitar of flaming (41, 28, D) a staff of necromancy (41, 29, D) the +7 hand axe of the Hills {drain, rN+ Str+3 Stlth-} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (42, 0, D) an orb of mayhem (42, 14, D) a +1 scimitar a +0 robe a kobold skeleton (42, 15, D) a +3 scimitar of venom a +0 robe the +6 long sword of Bonopoc {pain, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (42, 28, D) a +0 glaive of distortion (42, 29, D) a staff of conjuration a cane toad skeleton (43, 14, D) an orb of energy (43, 15, D) the ring "Seas" {rElec rC+} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. (43, 28, D) the +4 arbalest of Fate {elec, rPois Dex-4 Stlth+} rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (43, 29, D) a +4 trident of protection (44, 28, D) the +6 sling "Widowmaker" {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (45, 13, D) an ugly thing skeleton (49, 0, D) a staff of conjuration (50, 0, D) a ring of protection from fire (50, 1, D) a +6 great sword of protection (50, 24, D) a ring of magical power (50, 25, D) a +0 dagger a +0 leather armour a +6 ring of intelligence a +4 ring mail of cold resistance (51, 0, D) the +7 scimitar of Ascent {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (51, 1, D) a staff of fire (51, 12, D) a +0 scimitar a +2 crystal plate armour (51, 13, D) an amulet of guardian spirit (51, 24, D) a staff of cold (51, 25, D) a +0 quarterstaff of speed (52, 0, D) a +1 scimitar of holy wrath (52, 7, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (52, 13, D) a manual of Shields (52, 23, D) a +0 short sword a +0 shortbow a +0 robe (52, 24, D) a ring of willpower (52, 26, D) an elf corpse (skeletalised by now) (53, 0, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (53, 1, D) a +3 short sword of speed (53, 12, D) the ring "Satru" {Fly rN+} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. (53, 13, D) the +9 halberd of the End of Times {drain, rElec Will+++ Str-3 SInv} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (53, 24, D) a +0 dagger a +0 robe the +2 leather armour of Gozag, Hammering {Rampage *Corrode Str+9 Int+3} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). an elf corpse (skeletalised by now) (53, 26, D) a +0 long sword a +0 robe (53, 27, D) a +4 hand axe of flaming (54, 0, D) a +1 morningstar of protection (54, 1, D) +2 shadow dragon scales (54, 12, D) a staff of fire (54, 25, D) a +4 ring of protection (54, 26, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (54, 27, D) an elf corpse (skeletalised by now) (55, 0, D) a +2 plate armour of cold resistance (55, 1, D) a parchment of Nazja's Percussive Tempering (55, 12, D) an amulet of regeneration (55, 13, D) a scroll of brand weapon (55, 24, D) a +6 ring of strength (55, 27, D) a +0 long sword a +0 robe (55, 29, D) a +2 flail of protection (56, 28, D) a +8 heavy battleaxe (57, 27, D) a +3 short sword of draining (57, 30, D) an elf corpse (skeletalised by now) (60, 28, D) a +0 shortbow (61, 0, D) a +2 dagger of draining (61, 3, D) a +0 dagger a +0 robe (61, 12, D) a +0 hand axe (61, 13, D) a +0 trident a draconian corpse (skeletalised by now) (61, 16, D) a +0 demon whip of freezing (61, 18, D) a wyvern skeleton (61, 26, D) the riddle talisman of Unambiguity {rN+ Slay+3} [riddle talisman] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (62, 1, D) the staff of Dishonesty {Fly rElec rC+ Int+4 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (62, 2, D) a +0 dagger a +0 robe (62, 8, D) the +0 plate armour of Conscience {Rampage rC+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. (62, 12, D) a +0 scimitar a black draconian corpse (skeletalised by now) (62, 13, D) the felid corpse of Paler (skeletalised by now) (62, 16, D) a staff of fire (62, 20, D) a river rat skeleton (62, 26, D) a +2 antimagic bardiche (62, 27, D) the +6 arbalest of Garuuhah {chaos, rElec rF- Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (63, 0, D) a staff of cold (63, 9, D) a +0 whip (63, 16, D) a +0 trident of flaming (63, 18, D) a jackal skeleton (63, 20, D) a hell rat skeleton (63, 26, D) a +3 morningstar of venom (63, 27, D) a blade talisman (63, 33, D) the felid corpse of Paler (skeletalised by now) (64, 16, D) a +2 robe of willpower (64, 17, D) a staff of earth (64, 26, D) a parchment of Forge Phalanx Beetle (64, 27, D) +0 pearl dragon scales (65, 19, D) a cane toad skeleton (65, 26, D) a +4 ring of protection (66, 30, D) a wind drake corpse (skeletalised by now) (67, 0, D) a ring of magical power (68, 0, D) a ring of willpower (69, 0, D) a +2 plate armour of command (70, 8, D) the ring of Past Mistakes {rN+ MP+9 SInv Stlth+} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 9, D) a +1 quarterstaff of speed (71, 8, D) a +1 flail of protection (71, 16, D) a staff of conjuration (71, 17, D) a +6 ring of intelligence a bullfrog corpse (skeletalised by now) (71, 26, D) a ring of resist corrosion (72, 9, D) 2 scrolls of brand weapon (72, 16, D) a +6 ring of strength (72, 17, D) a +0 great mace of protection a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 27, D) a +1 flail of draining (73, 16, D) a staff of alchemy (73, 17, D) a scroll of brand weapon a jackal corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (73, 26, D) a ring of flight (73, 27, D) a +1 plate armour of cold resistance (74, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (75, 1, D) a ring of see invisible