Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 robe (6, 8, D) a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +2 flail of protection (unseen) (59, 37, D) a +0 scale mail of resonance (unseen) (60, 36, D) a phial of floods (60, 37, D) the +5 mace of Iconoclasm {antimagic, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (61, 0, D) a +1 morningstar of protection (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a staff of fire (unseen) (61, 10, D) a ball python corpse (skeletalised by now) (61, 16, D) a +3 morningstar of protection (unseen) (61, 36, D) a box of beasts (61, 37, D) a staff of alchemy (unseen) (62, 1, D) a staff of alchemy (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 3, D) a +0 whip an orc corpse (skeletalised by now) (62, 16, D) a +2 great sword of protection (62, 26, D) a +2 short sword of venom (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 29, D) a +4 glaive of venom (62, 36, D) the +6 flail "Ewym" {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) a +5 vampiric rapier (unseen) (63, 0, D) a staff of earth (63, 2, D) a +0 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (63, 8, D) a +2 robe of cold resistance (63, 10, D) a ball python corpse (skeletalised by now) (63, 16, D) a +6 ring of strength (63, 20, D) a black bear corpse (skeletalised by now) (63, 21, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 26, D) a silver javelin a +0 flail of protection (63, 27, D) a +0 short sword a +0 leather armour (63, 29, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (63, 36, D) a ring of protection from fire (63, 37, D) the +3 long sword "Myruz" {freeze, *Corrode rElec Int+6 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (64, 21, D) a wolf corpse (skeletalised by now) (64, 27, D) a staff of earth (67, 0, D) the +5 shortbow of the Bear {speed, rF+ rC+ Str-5 Int+5} rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (68, 0, D) the +9 lajatang of Pestilence {vamp, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (68, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (68, 5, D) a silver javelin (69, 0, D) a +2 plate armour of fire resistance (69, 36, D) a staff of cold (unseen) (70, 9, D) a +0 dagger (still there?) a +4 chain mail of cold resistance (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (70, 36, D) the +3 scale mail of Adghau Tixki {rPois rF- Regen+ Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (71, 16, D) the +8 broad axe "Mozaug" {flame, rPois rN+ Will- Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +1 robe of cold resistance (unseen) (71, 27, D) a +2 dagger of draining (unseen) (71, 36, D) a ring of positive energy (71, 37, D) a parchment of Summon Seismosaurus Egg (72, 9, D) the +8 scimitar of Painful Death {holy, rN+++ rCorr Str-5 Dex-2} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex-2: It affects your dexterity (-2). (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a staff of air (72, 17, D) a ring of magical power (72, 23, D) a javelin (72, 26, D) the +8 falchion "Feuh Enu" {venom, rN+ Str+3 Int-3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (72, 31, D) a javelin (72, 36, D) a +4 ring of slaying an amulet of alchemy a +1 robe of fire resistance (73, 1, D) a staff of necromancy (unseen) (73, 17, D) a +0 heavy shortbow (unseen) (73, 26, D) a +2 short sword of venom (unseen) (73, 36, D) a +1 arbalest of freezing (unseen) (73, 37, D) +1 fire dragon scales (unseen) (74, 2, D) a +0 mace (75, 1, D) a +0 broad axe of freezing (unseen)