Paler the Dungeon (0, 17, D) a +0 whip an orc skeleton (0, 18, D) a +0 hand axe an orc skeleton (0, 19, D) a +0 dagger a +0 dagger a +0 flail a kobold skeleton (1, 17, D) a +0 dagger a +0 robe an orc skeleton (2, 4, D) 10 stones (3, 11, D) a +0 club a goblin skeleton (5, 4, D) a +2 falchion a +2 dagger (5, 13, D) a +0 dagger a +0 dagger 3 stones a jackal skeleton (5, 14, D) a +0 giant club (6, 4, D) a +2 trident (6, 7, D) a hobgoblin skeleton (7, 4, D) a +2 mace of holy wrath a +2 hand axe (8, 8, D) a +3 chain mail (8, 9, D) a +1 quarterstaff of protection (8, 10, D) a +1 dagger of electrocution (8, 11, D) a +2 long sword of holy wrath (8, 20, D) a +0 dagger a +0 robe (9, 8, D) a +3 ring mail (9, 9, D) a +0 heavy trident (9, 10, D) a +0 heavy hand axe (9, 11, D) a +0 mace of protection (17, 19, D) a +4 chain mail a blade talisman (17, 20, D) a +0 barding a serpent talisman (17, 21, D) a +2 heavy war axe (17, 22, D) a +2 morningstar of protection (17, 23, D) a +2 rapier of electrocution (18, 19, D) a blade talisman (18, 20, D) a maw talisman (18, 21, D) a +2 halberd of venom (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +2 quarterstaff (22, 6, D) an elephant skeleton (22, 8, D) a quokka corpse (skeletalised by now) (22, 10, D) a +0 trident (23, 7, D) a hippogriff skeleton (25, 17, D) a +0 flail (26, 19, D) a scorpion corpse (27, 19, D) a +0 trident