Paler the Dungeon (1, 17, D) a bat skeleton (1, 18, D) a +0 hand axe an orc skeleton (2, 4, D) 10 stones (2, 18, D) a +0 dagger a +0 robe (3, 10, D) a +0 dagger an orc corpse (skeletalised by now) (3, 19, D) a +0 mace a +0 leather armour of positive energy an orc skeleton (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace (6, 8, D) a scroll of summoning a jackal skeleton (6, 14, D) a +2 dagger of venom (6, 15, D) a +2 hand axe (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +2 long sword of holy wrath (7, 15, D) a +0 heavy trident (8, 4, D) a +0 war axe (8, 14, D) a +1 heavy mace (8, 15, D) a +1 quarterstaff of speed (8, 19, D) a +0 club a goblin skeleton (8, 22, D) a +0 short sword a +0 robe a spriggan skeleton (8, 23, D) a +0 helmet (9, 6, D) a +0 whip (9, 12, D) a +0 club a goblin corpse (skeletalised by now) (9, 14, D) a +2 plate armour (9, 15, D) a +2 plate armour (10, 21, D) a wyvern skeleton (11, 21, D) a +0 trident (17, 19, D) a +0 pair of boots a serpent talisman (17, 20, D) a +0 helmet a serpent talisman (17, 21, D) a +0 leather armour the +2 scimitar of Discomfort {spect, Fly rElec rF+} Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. (17, 22, D) a +2 heavy hand axe (17, 23, D) a +2 dire flail of protection (18, 19, D) a +4 scale mail a maw talisman (18, 20, D) a blade talisman (18, 21, D) a +2 rapier of distortion (18, 22, D) a +2 halberd of venom (18, 23, D) a +4 spectral quarterstaff (21, 19, D) a +0 club a +3 hand axe of flaming a +0 leather armour (21, 20, D) a +0 hand axe a +0 whip (22, 11, D) a +2 heavy mace (25, 15, D) a +0 dagger a +0 robe the human corpse of Josephine (skeletalised by now) (27, 13, D) a +0 short sword a +0 chain mail a redback corpse (28, 21, D) a wolf corpse (30, 22, D) a hell hog corpse a hell hog corpse (34, 16, D) a snapping turtle corpse (38, 21, D) a javelin