Paler the Dungeon (1, 17, D) a jackal skeleton (1, 18, D) a ball python skeleton (2, 4, D) 10 stones (3, 4, D) 2 potions of berserk rage (3, 14, D) a jackal skeleton (3, 18, D) a ball python skeleton (4, 9, D) a +0 club an adder skeleton (4, 14, D) a +0 dagger a goblin skeleton (5, 4, D) a +2 mace of holy wrath a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (6, 6, D) a +0 mace (6, 7, D) a quokka skeleton (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +1 heavy trident (8, 10, D) a +1 dagger of draining (8, 11, D) a +0 heavy mace (8, 12, D) a +0 robe (8, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (9, 6, D) a dream sheep skeleton (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +2 long sword of holy wrath (9, 11, D) a +2 heavy hand axe (9, 12, D) a +3 chain mail (10, 21, D) a +0 falchion an orc corpse (skeletalised by now) (11, 22, D) a +0 trident an orc corpse (skeletalised by now) (11, 23, D) a +0 whip a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 20, D) a potion of berserk rage (17, 19, D) the blade talisman of Experimentation {rElec Will+ Int-4} [blade talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (17, 20, D) a +4 scale mail a protean talisman (17, 21, D) a +2 war axe of freezing (17, 22, D) a +2 morningstar of holy wrath (17, 23, D) a +2 scimitar of holy wrath (18, 19, D) a blade talisman (18, 20, D) a +3 chain mail a maw talisman (18, 21, D) a +0 vampiric lajatang (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 rapier of draining (21, 13, D) a blink frog skeleton (22, 10, D) a +0 dagger a +0 robe a human skeleton (22, 12, D) a blink frog skeleton (22, 14, D) a blink frog skeleton (30, 12, D) a jackal skeleton (30, 14, D) a hobgoblin skeleton (31, 23, D) a bat skeleton (36, -1, D) the staff "Issil" {rN+ Will+++ Int-3 Dex-4 SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (36, 0, D) a +1 short sword of speed (unseen) (36, 2, D) a +1 hand axe of flaming (unseen) (37, -1, D) the amulet of the Lizard {Spirit ^Contam rElec Regen+ Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (unseen) (37, 1, D) a +6 long sword of draining (unseen) (37, 2, D) a +1 trident of venom (unseen) (44, 18, D) a dream sheep corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) a komodo dragon skeleton a dream sheep skeleton (44, 23, D) a staff of conjuration (45, 0, D) a +2 whip of electrocution (45, 1, D) a +3 double sword (45, 7, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (45, 8, D) a +0 flail (45, 23, D) a potion of mutation (46, 0, D) the +7 trident of the Spinneret {flame, *Corrode rC+ Int+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (46, 1, D) a +1 executioner's axe (46, 7, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (46, 8, D) a +3 arbalest (47, 11, D) a potion of mutation (47, 23, D) 6 poisoned darts (48, 0, D) a +3 arbalest (48, 1, D) a +1 executioner's axe (48, 7, D) a +3 great mace (48, 8, D) a +1 sling of draining (48, 23, D) a ring of poison resistance (49, 0, D) a +3 arbalest (49, 1, D) a +3 battleaxe (49, 7, D) a +5 partisan (49, 8, D) a +0 mace (51, 0, D) a +6 double sword (51, 11, D) a potion of mutation (51, 23, D) a +2 mace of protection (52, 0, D) a +0 heavy battleaxe (52, 6, D) a +0 battleaxe (52, 22, D) a +0 dagger (52, 23, D) a +0 war axe (53, 0, D) a +0 longbow of draining (53, 22, D) a +0 quarterstaff (54, 0, D) the +2 war axe of Otishryejiq {drain, rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (54, 23, D) a ring of poison resistance (56, -2, D) a +0 flail 2 boomerangs a +0 plate armour (57, 2, D) a +0 mace 3 boomerangs a +0 plate armour (58, -1, D) a +0 scimitar a +0 chain mail (58, 3, D) a +0 arbalest (59, 1, D) a +0 arbalest a yaktaur skeleton (59, 2, D) a +0 arbalest (59, 3, D) a +0 arbalest a +0 scimitar a +0 plate armour a yaktaur skeleton (59, 5, D) a +0 battleaxe a +0 orcbow a +0 chain mail an orc skeleton (60, 4, D) a +0 long sword a +0 chain mail an orc skeleton (61, 4, D) a +0 glaive a +0 robe (63, 0, D) a +2 leather armour of cold resistance (64, 0, D) a +1 plate armour of fire resistance (66, 0, D) a +2 chain mail of fire resistance (68, 0, D) a +1 tower shield (68, 1, D) an orb of attunement (68, 8, D) a +6 chain mail (69, 0, D) a +1 tower shield (69, 1, D) a +4 chain mail (69, 7, D) a +1 helmet (69, 8, D) a +1 helmet of light (71, 0, D) a +7 scale mail (71, 1, D) a +6 chain mail (71, 7, D) a +6 chain mail (71, 8, D) a +0 pair of gloves a +1 pair of gloves (72, 0, D) +4 fire dragon scales (72, 7, D) a +0 chain mail (72, 8, D) the +0 scale mail of the Scribe {rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3).