Dungeon Sprint DCSS version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 11902346980239408494 103 Paler the Covert (level 4, 21/21 HPs) Began as a Felid Enchanter on Aug 10, 2025. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:27 (100 turns). Paler the Covert (Felid Enchanter) Turns: 100, Time: 00:01:28 Health: 21/21 AC: 1 Str: 6 XL: 4 Next: 51% Magic: 8/8 EV: 16 Int: 18 God: Gold: 18 SH: 0 Dex: 17 Spells: 7/7 levels left Lives: 1 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois + (33%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++++ HPRegen 0.23/turn MPRegen 0.11/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, stinger 1, poison resistance, evolution 1, potion hoarding 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 18 gold pieces. Inventory: Scrolls b - a scroll of blinking I - a scroll of immolation T - a scroll of torment Potions i - a potion of invisibility b - a potion of curing w - a potion of heal wounds h - 3 potions of haste g - 2 potions of magic B - a potion of berserk rage e - 3 potions of enlightenment Skills: - Level 2.6 Dodging * Level 10.0 Stealth + Level 4.4 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes + Level 4.2 Invocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Your tail ends in a venomous barb. You are resistant to poisons. (rPois) You have hidden genetic potential. You refuse to drink potions in combat unless injured. Message History d -> M - 5 potions of mutation; c -> i - 2 scrolls of identify As you read the scroll of identify, it crumbles to dust. e -> I - a scroll of immolation As you read the scroll of identify, it crumbles to dust. h -> T - a scroll of torment You feel extremely strange. You feel a hidden potential growing inside you. Your thoughts seem clearer. You feel your constitution weaken. A venomous barb forms on the end of your tail. You feel extremely strange. You no longer feel a hidden potential within. Your thinking seems confused. You feel a compulsion to reserve your potions for emergencies. You feel extremely strange. You feel your constitution return to normal. The barb on your tail disappears. You feel weaker. You feel resistant to cold. Your thoughts seem clearer. You feel extremely strange. You no longer feel cold resistant. Your thinking seems confused. You feel frail. Vile energies swirl pleasantly through your soul. You feel extremely strange. The vile energy swirling through your soul dissipates. You feel robust. A venomous barb forms on the end of your tail. You feel a hidden potential growing inside you. You feel stronger. You feel resistant to poisons. You open the door. A water elemental comes into view. You cannot bring yourself to waste a potion at the moment! The water elemental completely misses you. There is an open door to the Ecumenical Temple here. You scratch the water elemental. You sting the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! You die... The water elemental engulfs you in water! You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ▓#'####....♣.♣ ♣♣.# ▓.....#....~.♣♣♣..###+#+## ▓.....#...~~♣.♣.♣.#....... ▓.....#..~~~~..♣..†E⌠..... ▓####'#..~≈≈~~~...#...#### ▓..)..#.~~≈~~~....#.⌠.# ▓.....#.~≈~~~.....#...# ▓.....#.~~~....†..#+### ▓'#####.......@...# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 12 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 7 in Stealth 18 | D | Reached XP level 2. HP: 13/13 MP: 6/6 33 | D | Noticed a scorpion 41 | D | Killed a scorpion 42 | D | Reached skill level 9 in Stealth 42 | D | Reached XP level 3. HP: 16/16 MP: 7/7 42 | D | Reached XP level 4. HP: 21/21 MP: 8/8 42 | D | Gained a life (2 lives remaining) 51 | D | Reached skill level 10 in Stealth 92 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 92 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 92 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 92 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 93 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 93 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 93 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 94 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 94 | D | Lost mutation: Your tail ends in a venomous barb. [potion | of mutation] 94 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 94 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 94 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 95 | D | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 95 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 95 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 95 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 96 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 96 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 96 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 96 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 96 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 96 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 99 | D | Slain by a water elemental 99 | D | Lost a life (1 life remaining) 100 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 7 9 10 | 10.0 Unarmed Combat | 2 4 | 4.4 Invocations | 2 3 4 | 4.2 Dodging | | 2.6 Spellcasting | | 2.0 Hexes | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 2 || 8 Bite | 1 | || 1 Tailslap | | 1 || 1 Use: Potion | 1 | 5 || 6 Scroll | | 3 || 3 Stab: Sleeping | 3 | 1 || 4 Invisible | 1 | || 1 Armour: Skin | | 1 || 1 Dodge: Dodged | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 38 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 38 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 99 daAuts