Dungeon Sprint DCSS version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 8709173576500537141 0 Paler the Vexing (level 1, 8/9 HPs) Began as a Felid Enchanter on Aug 10, 2025. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:57 (26 turns). Paler the Vexing (Felid Enchanter) Turns: 26, Time: 00:00:58 Health: 8/9 AC: 1 Str: 8 XL: 1 Next: 8% Magic: 4/4 EV: 16 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, strong 1, potion hoarding 1, scroll hoarding 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls p - a scroll of poison b - a scroll of blinking I - a scroll of immolation Potions i - 2 potions of invisibility w - a potion of heal wounds g - 2 potions of magic B - a potion of berserk rage e - a potion of enlightenment f - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging * Level 4.3 Stealth + Level 1.2 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes + Level 0.4 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are strong. (Str +4, Int/Dex -1) You refuse to drink potions in combat unless injured. You refuse to read scrolls in combat unless injured. Message History You kill the endoplasm! You scratch the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... You rejoin the land of the living... Found 2 potions of mutation and 10 gold pieces. M - a potion of mutation; c - a scroll labelled CACUGA BOLE i - a scroll of identify; M - 3 potions of mutation (gained 2) d - a red potion M - 4 potions of mutation (gained 1); e - a scroll labelled DUAPRA JOHISOPUI i - 3 scrolls of identify (gained 2); M - 5 potions of mutation (gained 1) f - a bubbling green potion As you read the scroll of identify, it crumbles to dust. c -> p - a scroll of poison As you read the scroll of identify, it crumbles to dust. e -> I - a scroll of immolation As you read the scroll of identify, it crumbles to dust. d -> e - a potion of enlightenment You feel extremely strange. You feel a little pissed off. You feel clumsy. You feel more energetic. You feel extremely strange. You feel a little more calm. You feel less energetic. You feel agile. You feel more susceptible to contamination. You feel clumsy. You feel frail. You feel extremely strange. You feel less susceptible to contamination. You feel agile. You feel robust. You feel less energetic. You feel genetically stable. You feel extremely strange. You feel more energetic. You feel genetically unstable. You feel frail. You feel weaker. You begin to heal more quickly. You feel extremely strange. You feel stronger. You feel robust. Your rate of healing slows. You feel a compulsion to reserve your potions for emergencies. You feel a compulsion to reserve your scrolls for emergencies. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ▓▓▓▓▓▓▓ ▓<.#.$+ ▓..#@$# ▓#'#### ▓.†J..# ▓.....# ▓....?# ▓####+# There were no monsters in sight! Vanquished Creatures An endoplasm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 13 | D | Frozen to death by an endoplasm 13 | D | Lost a life (0 lives remaining) 21 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 21 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 21 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 22 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 22 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 22 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 22 | D | Gained mutation: You absorb twice as much mutagenic energy | from being contaminated. [potion of mutation] 22 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 22 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 23 | D | Lost mutation: You absorb twice as much mutagenic energy | from being contaminated. [potion of mutation] 23 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 23 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 23 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 23 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 24 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 24 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 24 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 24 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 24 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 25 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 25 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 25 | D | Lost mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 25 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 25 | D | Gained mutation: You refuse to read scrolls in combat | unless injured. [potion of mutation] 25 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 26 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total ---------------------------++------- Melee: Unarmed || 7 Bite || 1 Use: Potion || 7 Scroll || 3 Armour: Skin || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 23 | 23 | 0 | 0 | 1 | 1 | 23.0 | Dungeon | 23 | 23 | 0 | 0 | 1 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 23 daAuts