Dungeon Sprint DCSS version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 16112188661015238502 106 Paler the Covert (level 4, 21/21 HPs) Began as a Felid Enchanter on Aug 10, 2025. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:35 (537 turns). Paler the Covert (Felid Enchanter) Turns: 537, Time: 00:01:36 Health: 21/21 AC: 1 Str: 6 XL: 4 Next: 55% Magic: 8/8 EV: 16 Int: 19 God: Gold: 17 SH: 0 Dex: 16 Spells: 7/7 levels left Lives: 1 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++++ HPRegen 0.23/turn MPRegen 0.11/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, potion hoarding 1, feed off suffering 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Scrolls b - a scroll of blinking I - 2 scrolls of immolation Potions i - 2 potions of invisibility b - a potion of curing w - 3 potions of heal wounds h - a potion of haste g - 2 potions of magic e - 3 potions of enlightenment Skills: - Level 2.6 Dodging * Level 10.0 Stealth + Level 4.5 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes + Level 4.2 Invocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Gloom Hex/Necr 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You refuse to drink potions in combat unless injured. You can sometimes gain power from killing poisoned or drained foes. Message History You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You feel more energetic. You feel your magical essence link to the dungeon's wands. You feel clumsy. Large bone plates grow over parts of your legs. You feel extremely strange. Your large bone plates disappear. You feel agile. Your magical essence no longer links to wands of the dungeon. You feel less energetic. Your system partially rejects the healing effects of potions. Iridescent scales grow over part of your body. You feel clever. Okay, then. You feel extremely strange. Your system completely accepts the healing effects of potions. You feel stupid. You feel a compulsion to reserve your potions for emergencies. Vile energies swirl pleasantly through your soul. You feel extremely strange. Your iridescent scales disappear. You feel more energetic. You open the door. A water elemental comes into view. The water elemental closely misses you. There is an open door to the Ecumenical Temple here. You scratch the water elemental but do no damage. You claw the water elemental, but do no damage. The water elemental barely misses you. You scratch the water elemental but do no damage. You bite the water elemental, but do no damage. The water elemental hits you! The water elemental engulfs you in water! You scratch the water elemental but do no damage. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... You rejoin the land of the living... Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ▓#'####....♣♣ ♣..# ▓.....#....~♣♣♣♣..###+#+## ▓.....#...~~..♣♣..#....... ▓.....#..~~~~♣♣♣♣.†E⌠..... ▓####'#..~≈≈~~~♣..#...#### ▓...).#.~~≈~~~....#.⌠.# ▓.....#.~≈~~~.....#...# ▓.....#.~~~.......#+### ▓'#####...@.......# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A scorpion (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 9 | D | Reached skill level 1 in Invocations 168 | D | Noticed Jessica 171 | D | Reached skill level 5 in Stealth 174 | D | Killed Jessica 175 | D | Reached skill level 7 in Stealth 175 | D | Reached XP level 2. HP: 13/13 MP: 6/6 175 | D | Reached XP level 3. HP: 16/16 MP: 7/7 192 | D | Noticed a scorpion 199 | D | Killed a scorpion 200 | D | Reached skill level 9 in Stealth 200 | D | Reached XP level 4. HP: 21/21 MP: 8/8 200 | D | Gained a life (2 lives remaining) 213 | D | Reached skill level 10 in Stealth 526 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 526 | D | Gained mutation: You refuse to read scrolls in combat | unless injured. [potion of mutation] 526 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 527 | D | Lost mutation: You refuse to read scrolls in combat unless | injured. [potion of mutation] 527 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 527 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 527 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 527 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 528 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 528 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 528 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 528 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 528 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 529 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 529 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 529 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 529 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 529 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 529 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 529 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 530 | D | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 530 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 530 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 530 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 531 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 531 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 536 | D | Mangled by a water elemental 536 | D | Lost a life (1 life remaining) 537 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Invocations | 2 4 | 4.2 Stealth | 7 9 10 | 10.0 Unarmed Combat | 3 4 | 4.5 Dodging | | 2.6 Spellcasting | | 2.0 Hexes | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 10 || 21 Bite | | 3 || 3 Punch | | 2 || 2 Use: Potion | 1 | 6 || 7 Scroll | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Skin | 2 | 4 || 6 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 547 | 547 | 0 | 434 | 30 | 1 | 547.0 | Dungeon | 547 | 547 | 0 | 434 | 30 | 1 | 547.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 547 daAuts