Paler the Dungeon (0, 0, D) a +6 ring of strength a +6 ring of strength a +3 ring of intelligence a +3 ring of intelligence (0, 2, D) quicksilver dragon scales (0, 3, D) a +9 broad axe (0, 4, D) a +6 battleaxe (0, 44, D) a +0 spear (0, 45, D) a +0 whip (0, 47, D) a +0 club a +0 robe (1, 0, D) a +6 ring of intelligence a +6 ring of intelligence (1, 1, D) a +0 tower shield of protection (1, 2, D) a +7 chain mail (1, 3, D) a +0 executioner's axe of flaming (1, 4, D) a +6 lajatang (1, 47, D) a +0 club a gnoll corpse (skeletalised by now) (2, 1, D) the +4 chain mail of Igodo {-Tele Regen+ Int+8 Dex+3} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (2, 2, D) a +4 plate armour of fire resistance (2, 3, D) the +5 longbow of the Pyrrhic Victory {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (2, 28, D) 10 stones (2, 39, D) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (2, 47, D) a +0 whip a gnoll corpse (skeletalised by now) (3, 1, D) +5 swamp dragon scales (3, 2, D) a +3 glaive of venom (3, 3, D) a +6 lajatang (3, 14, D) a +0 mace (3, 16, D) a +0 ring mail (3, 18, D) a +0 short sword (3, 19, D) an inkwell talisman (3, 21, D) a +0 ring mail (3, 39, D) a +0 shortbow (3, 47, D) a +0 club a gnoll corpse (skeletalised by now) (4, 11, D) a +1 cloak of willpower (4, 15, D) a staff of cold (4, 16, D) 5 atropa-tipped darts (5, 0, D) a staff of earth (5, 14, D) a parchment of Apportation (5, 15, D) the staff of Reapportionment {rC+ Str-5 Int+6 Ice} [staff of cold] rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. (5, 28, D) a +2 mace a +2 hand axe (6, 11, D) a +0 short sword (6, 16, D) the +7 dagger of Jytunk {protect, ^Drain rElec Will+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. (6, 20, D) a +0 falchion (6, 21, D) a +0 long sword (6, 28, D) a +0 short sword a +2 falchion (6, 32, D) a +0 dagger (6, 33, D) a +0 club (6, 38, D) a +2 heavy trident (6, 39, D) a +2 dagger of electrocution (7, -1, D) a +0 dagger (7, 15, D) a +0 short sword (7, 16, D) a +1 scale mail of cold resistance (7, 17, D) a +2 vampiric long sword (7, 21, D) a +4 ring of protection (7, 28, D) a +2 quarterstaff a +2 trident (7, 38, D) a +0 quarterstaff of speed (7, 39, D) a +0 long sword of holy wrath (8, 16, D) a +0 short sword (8, 18, D) the +0 leather armour of Fyosmiq {rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (8, 19, D) a +0 ring mail (8, 38, D) a +0 hand axe of freezing (8, 39, D) a +2 heavy mace (8, 47, D) a +0 dagger (9, 17, D) a +0 short sword (9, 18, D) a staff of fire (9, 20, D) a +0 mace (9, 21, D) a +2 morningstar of draining (9, 38, D) a +3 scale mail (9, 39, D) a +3 scale mail (9, 41, D) an adder corpse (skeletalised by now) (15, 37, D) an orb of light (16, 19, D) a +0 ring mail (17, 43, D) a +3 plate armour a blade talisman (17, 44, D) a +0 helmet a maw talisman (17, 45, D) a +2 heavy dire flail (17, 46, D) a +1 heavy broad axe (17, 47, D) a +2 scimitar of flaming (18, 43, D) a +0 helmet a protean talisman (18, 44, D) a +0 pair of gloves a blade talisman (18, 45, D) a +4 quarterstaff of speed (18, 46, D) a +2 rapier of venom (18, 47, D) the +2 halberd of Spite {venom, *Rage rF+ rC- Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (20, 19, D) the staff of Gallantry {+Blink rF+ SInv Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (21, 18, D) the staff of the Prawn {Fly rPois rN++ Str+2 Stlth+ Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (21, 20, D) a +3 leather armour of positive energy (21, 23, D) a death yak skeleton (23, 18, D) a +2 dagger of venom (23, 20, D) a +1 pair of gloves (23, 35, D) a troll corpse (skeletalised by now) (24, 19, D) a +0 dire flail of draining (26, 19, D) a +0 spear (26, 44, D) a +0 long sword a +0 ring mail (29, 46, D) an iguana skeleton (32, 44, D) a +2 halberd of freezing a +0 robe (32, 45, D) a +5 battleaxe a +0 robe (34, 32, D) a troll skeleton (34, 43, D) a +2 flail a +0 robe (35, 32, D) a +0 hand axe a +0 scale mail (36, 24, D) the +7 halberd of the Imperium {heavy, rC+++} rC+++: It renders you almost immune to cold. (36, 26, D) a +2 heavy executioner's axe (37, 8, D) a +4 ring of slaying (37, 24, D) a +2 plate armour of fire resistance (37, 25, D) a +6 heavy orcbow (37, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (37, 32, D) a +0 shortbow a +0 dire flail (38, 18, D) a +0 scimitar a +0 shortbow a +0 robe an elf skeleton (38, 32, D) a +1 whip of venom a +0 robe an orc skeleton (42, 24, D) a +0 flail an orc skeleton (43, 20, D) a shock serpent skeleton (45, 24, D) a +3 giant spiked club (45, 25, D) a +5 quick blade (45, 32, D) a +5 quick blade (46, 24, D) a +3 longbow (46, 25, D) a +5 dire flail (46, 30, D) a +2 dagger of electrocution (46, 31, D) a +3 longbow (46, 32, D) a +2 quarterstaff of speed (47, 31, D) a +0 orcbow (47, 32, D) a +1 bardiche of freezing (48, 31, D) a +5 quick blade (48, 32, D) a +3 giant spiked club (50, 31, D) the +8 long sword of Ybelaigh {pain, *Rage Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+7: It affects your dexterity (+7). (50, 32, D) a +3 heavy flail (50, 47, D) a staff of cold (51, 31, D) a +3 heavy glaive (51, 32, D) a +3 lajatang of electrocution (51, 46, D) a +0 sling (52, 24, D) a +1 orcbow of freezing (52, 25, D) a +1 executioner's axe (52, 47, D) a +0 club (53, 24, D) a +3 glaive of venom (53, 25, D) a +3 great sword (53, 43, D) a scarab talisman (53, 44, D) a +0 sling (53, 45, D) the inkwell talisman "Honne" {Harm} [inkwell talisman] Harm: It increases damage dealt and taken. (53, 46, D) a +0 ring mail (54, 45, D) a +4 scale mail of willpower (54, 47, D) a ring of see invisible (64, 24, D) a +5 plate armour (64, 25, D) a +0 leather armour (65, 24, D) a +4 ring mail (65, 25, D) a +6 chain mail (66, 31, D) the +4 chain mail of Defiance {rF+} rF+: It protects you from fire. (66, 32, D) a +2 chain mail of poison resistance (67, 31, D) the +2 ring mail of the Soldier {rCorr Str+4 Dex-4 Stlth+} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (67, 32, D) a +0 robe (69, 31, D) +2 acid dragon scales (69, 32, D) +2 swamp dragon scales (70, 31, D) a +5 plate armour (70, 32, D) a +1 cloak (71, 24, D) +2 golden dragon scales (71, 31, D) a +4 ring mail (71, 32, D) +4 ice dragon scales (72, 24, D) a +1 barding of fire resistance (72, 25, D) a +6 chain mail (72, 31, D) the +4 helmet of Vlad {Snipe, rElec rF- rN++ Regen+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. (72, 32, D) a +1 pair of gloves