Paler the Dungeon (2, 4, D) 10 stones (4, 9, D) a +0 dagger a +0 leather armour (4, 14, D) a +3 scale mail (4, 15, D) a +3 chain mail (5, 4, D) a +2 falchion (5, 11, D) a +0 club a gnoll corpse (skeletalised by now) (5, 12, D) a +0 orcbow (5, 14, D) a +0 heavy hand axe (5, 15, D) a +2 flail of protection (6, 4, D) a +2 mace a +2 hand axe (6, 8, D) a hobgoblin skeleton (6, 12, D) a +0 dagger (6, 14, D) a +2 quarterstaff of protection (6, 15, D) a +2 dagger (7, 4, D) a +0 short sword a +2 quarterstaff a +2 trident (7, 9, D) a +0 club a frilled lizard skeleton (7, 14, D) a +1 heavy trident (7, 15, D) a +2 long sword of holy wrath (8, 20, D) a +0 dagger a goblin corpse (skeletalised by now) (9, 6, D) a +0 flail a +0 ring mail an orc skeleton (15, 13, D) an orb of light (17, 19, D) a protean talisman (17, 20, D) a maw talisman (17, 21, D) the +2 dire flail "Xifeu" {drain, rElec MP+5} rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). (17, 22, D) a +2 war axe of freezing (17, 23, D) a +2 dagger of draining (18, 19, D) a +5 ring mail a blade talisman (18, 20, D) a +0 helmet a maw talisman (18, 21, D) a +2 halberd of venom (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 scimitar of protection (35, 17, D) a +0 leather armour