Paler the Dungeon (2, 4, D) 10 stones (2, 8, D) a +3 chain mail (2, 9, D) a +0 hand axe of freezing (2, 10, D) a +0 mace of protection (2, 11, D) a +0 long sword of holy wrath (3, 8, D) a +0 robe (3, 9, D) a +2 quarterstaff of protection (3, 10, D) a +0 heavy trident (3, 11, D) a +0 dagger of venom (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a frilled lizard corpse (skeletalised by now) (6, 4, D) a +2 dagger of speed (6, 7, D) a ball python skeleton (7, 4, D) a +0 falchion a +2 quarterstaff a +2 trident (7, 13, D) a quokka corpse (skeletalised by now) (7, 14, D) a +0 flail a gnoll corpse (skeletalised by now) (8, 10, D) a +0 trident a +0 scale mail (8, 20, D) a +0 whip a +0 leather armour a rat skeleton (9, 10, D) a +0 dagger (10, 6, D) a hobgoblin skeleton (16, -5, D) a +0 ring mail (16, 21, D) a +2 falchion a +3 chain mail (17, 19, D) a +4 scale mail a serpent talisman (17, 20, D) a +0 pair of boots the maw talisman of Fortitude {Rampage rN++ Str-3 Int+2} [maw talisman] Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (17, 21, D) a +2 halberd of protection (17, 23, D) a +4 spectral quarterstaff (18, 19, D) a +3 plate armour a serpent talisman (18, 20, D) a blade talisman (18, 21, D) a +2 morningstar of protection (18, 22, D) a +2 heavy war axe (18, 23, D) a +2 rapier of venom (21, -4, D) a medusa talisman a dream sheep corpse (skeletalised by now) (22, -7, D) a +3 ring of dexterity (22, -3, D) a dream sheep corpse (skeletalised by now) (22, 14, D) a yak skeleton (23, -6, D) the rimehorn talisman of Prudence {Str-4 Int+2 Dex+4 SInv} [rimehorn talisman] Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (23, -4, D) the +4 scimitar "Jellybane" {venom, Bane rC+++ Str+3 Stlth+} Bane: It inflicts you with a random bane when you equip it. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) a yak corpse (skeletalised by now) (23, 12, D) a yak skeleton (23, 14, D) a yak skeleton (27, -4, D) a polar bear skeleton (27, 6, D) a ring of protection from cold (28, -7, D) an ugly thing skeleton (28, -5, D) a +2 heavy dire flail a raven skeleton a shapeshifter skeleton (30, -4, D) a +0 rapier (30, -3, D) a +0 leather armour (36, -1, D) a +0 mace a staff of necromancy (36, 0, D) a staff of air (36, 1, D) a +1 scale mail of archery (36, 2, D) a +3 ring of intelligence (37, 1, D) a +2 battleaxe of venom (37, 2, D) a staff of alchemy (42, -9, D) a +1 dagger of draining (42, 6, D) a yak skeleton (42, 7, D) a yak skeleton (43, -8, D) a +0 robe a kobold corpse (45, 0, D) a +3 great mace (45, 1, D) the +2 mace of the Skies Above {freeze, ^Contam rC+++ SInv Stlth-} ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (45, 7, D) a +3 giant spiked club (45, 8, D) a +3 lajatang (46, 0, D) the +9 hand axe of the Present {distort, Fly rN+ Str+8} Fly: It grants you flight. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). (46, 1, D) a +3 longbow (46, 7, D) a +5 dire flail (46, 8, D) a +3 longbow (47, 7, D) a +3 glaive (47, 8, D) a +3 giant spiked club (48, 7, D) a +0 sling (48, 8, D) a +3 lajatang (49, -2, D) an ugly thing skeleton (50, 7, D) a +3 great sword of freezing (50, 8, D) a +2 scimitar of holy wrath (51, 7, D) the +2 scimitar "Joefu" {holy, rC- Will+ rCorr Int+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (51, 8, D) the +6 falchion of Okawaru, Burning {vamp, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (51, 21, D) a +0 falchion (52, 0, D) a +3 great mace (52, 1, D) a +1 hand axe of venom (52, 21, D) a +0 dagger of protection (53, 0, D) a +5 partisan (53, 1, D) a +3 great sword (53, 21, D) the +4 executioner's axe of Causality {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (64, 0, D) a +1 pair of boots (64, 1, D) a +5 plate armour (65, 0, D) a +4 ring mail (65, 1, D) a +4 ring mail (66, 8, D) a +2 chain mail of cold resistance (67, 7, D) the +3 leather armour "Ifotoss" {Stlth+} Stlth+: It makes you more stealthy. (67, 8, D) a +7 chain mail (69, 7, D) +4 fire dragon scales (69, 8, D) a +6 chain mail (70, 7, D) a +6 chain mail (70, 8, D) the +2 leather armour of the Hanged Man {Int+5} Int+5: It affects your intelligence (+5). (71, 0, D) a +7 scale mail (71, 1, D) a +0 chain mail (71, 7, D) a ring of see invisible a +4 chain mail (71, 8, D) a +6 chain mail (72, 0, D) +2 acid dragon scales (72, 1, D) a +0 ring mail (72, 8, D) a +6 chain mail