Paler the Dungeon (0, 15, D) a river rat skeleton (0, 17, D) a +0 short sword 2 poisoned darts a kobold skeleton a bullfrog skeleton (2, 4, D) 10 stones (5, 4, D) a +2 trident (5, 14, D) a +2 dagger of venom (5, 15, D) a +1 mace of protection (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +1 long sword of flaming (6, 15, D) a +2 quarterstaff (7, 4, D) a +2 mace a +2 hand axe (7, 9, D) a +0 whip a frilled lizard skeleton (7, 14, D) a +0 hand axe of freezing (7, 15, D) a +1 heavy trident (8, 10, D) a +0 club a +0 flail a gnoll skeleton (8, 14, D) a +2 plate armour (8, 15, D) a +3 chain mail (8, 19, D) a +2 quarterstaff of protection a +0 robe (8, 20, D) a quokka skeleton (8, 22, D) a hippogriff skeleton (8, 23, D) a +0 club an orc skeleton (10, 21, D) an adder skeleton (17, 19, D) a +4 scale mail a maw talisman (17, 20, D) a +0 helmet a protean talisman (17, 21, D) a +4 heavy quarterstaff (17, 22, D) a +2 rapier of distortion (17, 23, D) a +2 scimitar of holy wrath (18, 19, D) a +3 plate armour a blade talisman (18, 20, D) a +0 helmet a serpent talisman (18, 21, D) a +2 heavy morningstar (18, 22, D) a +1 heavy broad axe (18, 23, D) a +2 halberd of venom (21, 17, D) a +0 flail a +0 robe a +1 flail a +0 robe (21, 18, D) a +0 scimitar a +0 robe (22, 17, D) Sif Muna's Precepts of Lethal Clockwork Spells Type Level a - Static Discharge Conjuration/Air 2 b - Rending Blade Conjuration/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Arcjolt Conjuration/Air 5 e - Starburst Conjuration/Fire 6 f - Bombard Conjuration/Earth 6 (22, 18, D) a +4 long sword (still there?) a +0 robe (still there?)