Paler Level 1 of the Dungeon (11, -3, D:1) a +0 club a goblin skeleton (15, 5, D:1) a +0 dagger 4 stones (23, 26, D:1) 5 poisoned darts (27, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 11, D:1) a ball python skeleton (30, 20, D:1) the felid corpse of Paler (skeletalised by now) (31, 8, D:1) a +0 club 2 stones a kobold skeleton (41, -1, D:1) a +0 quarterstaff (51, 12, D:1) a +0 leather armour (51, 13, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) the +2 mace of the Grinning Shark {flame, rN+ rCorr Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (1, -8, D:2) a +0 war axe (22, 3, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (29, -1, D:2) a rat corpse (skeletalised by now) (29, 11, D:2) a quill talisman (34, 5, D:2) a +0 dagger (43, -3, D:2) a +0 dagger (47, 7, D:2) a +0 dagger 5 stones a kobold corpse (48, 1, D:2) a +0 club a kobold skeleton (51, 13, D:2) an adder corpse