Paler the Dungeon [Shop] Bareff's Assorted Antiques a scroll of summoning (266 gold) a +1 pair of boots of flying (462 gold) a +2 pair of gloves of dexterity (602 gold) the +0 scale mail of Immorality {Int+2 Stlth+} (504 gold) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +2 ring mail of willpower (588 gold) a potion of attraction (84 gold) a +2 barding of stealth (1120 gold) a granite talisman (1680 gold) a Gell's gravitambourine (2/2) (1120 gold) a +1 lajatang of electrocution (1246 gold) a +2 crystal plate armour (2016 gold) [Shop] Bahuuw's Assorted Antiques a +2 heavy flail (420 gold) a +3 leather armour of positive energy (483 gold) a +3 dire flail of protection (529 gold) the +1 plate armour of Nemelex Xobeh's Wrath {*Silence Regen+ Str+5} (802 gold) *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). a scroll of silence (218 gold) a +0 troll leather armour (345 gold) a wand of iceblast (2) (110 gold) a potion of enlightenment (115 gold) (0, 16, D) a +0 dagger (0, 17, D) a +0 spear (2, 4, D) 10 stones (3, 15, D) a +0 giant club (5, 4, D) a +2 mace a +2 hand axe (5, 9, D) a +0 club (6, 4, D) a +2 falchion a +2 dagger of speed (6, 14, D) a +1 heavy mace (6, 15, D) a +1 dagger of venom (7, 4, D) a +2 quarterstaff a +2 trident (7, 11, D) a +0 club (7, 14, D) a +0 heavy trident (7, 15, D) a +2 long sword of flaming (8, 14, D) a +0 quarterstaff of speed (8, 15, D) a +1 hand axe of freezing (8, 18, D) a +0 leather armour a +0 club a +0 club (8, 19, D) a +0 club (9, 6, D) a +0 dagger (9, 14, D) a +3 ring mail (9, 15, D) a +2 plate armour (10, 20, D) a +0 dagger a +0 robe (10, 21, D) a +0 club (17, 19, D) a +0 pair of boots a serpent talisman (17, 20, D) a +3 plate armour a protean talisman (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 dire flail of protection (17, 23, D) the +5 woodcutter's axe (18, 19, D) a +0 pair of boots a serpent talisman (18, 20, D) a +0 pair of boots a maw talisman (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +4 quarterstaff of speed (21, 10, D) a +0 great sword a +0 robe a +0 war axe of flaming a +0 robe (22, 10, D) a +3 war axe of freezing a +0 robe (23, 17, D) a +2 dagger a +0 robe (24, 17, D) a +0 spear a +0 robe