Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 28, D) a +0 dagger a +0 robe an orc skeleton (59, 36, D) a parchment of Forge Blazeheart Golem (59, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (60, 36, D) the staff of the Equinox {rC+ rCorr Str-4 SInv Stlth- Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (60, 37, D) the staff "Hydra's Peril" {rN+++ Str-3 SInv Stlth+ Necro} [staff of necromancy] rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (61, 8, D) a staff of cold (61, 16, D) a +6 heavy battleaxe (61, 36, D) a ring of resist corrosion (61, 37, D) a +5 ring of evasion (62, 9, D) a +0 dire flail a +1 great sword of draining (62, 16, D) a +2 trident of flaming (62, 21, D) a +0 mace the +7 falchion of Ukhiw {spect, rF++} rF++: It greatly protects you from fire. (62, 26, D) a +0 short sword (62, 27, D) an amulet of regeneration a staff of air a +0 robe a +0 dagger an orc skeleton (62, 30, D) a +1 morningstar of distortion a +0 leather armour an orc skeleton (62, 36, D) a +2 demon whip of electrocution (62, 37, D) a +2 heavy trident (63, 16, D) a staff of necromancy (63, 17, D) a +3 hand axe of flaming (63, 21, D) a +0 long sword (63, 26, D) a +0 dagger (63, 27, D) a +3 dagger a +0 leather armour a +0 buckler a +0 short sword (63, 30, D) a +0 long sword a +0 plate armour (63, 36, D) +0 ice dragon scales (63, 37, D) a +0 hand axe of freezing (64, 9, D) a +0 partisan (64, 16, D) a scroll of brand weapon (64, 26, D) a +2 hand axe of electrocution a +0 robe the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (64, 27, D) a +0 dagger (64, 30, D) a +0 orcbow a staff of necromancy a +0 plate armour an orc skeleton (69, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 8, D) the +8 glaive of Salt {distort, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (70, 9, D) a staff of air (70, 10, D) a +0 arbalest a +0 shortbow a centaur corpse (skeletalised by now) (70, 20, D) a +0 trident (70, 36, D) the +0 quarterstaff "Zehyd" {freeze, rElec rF- Int+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (70, 37, D) the +2 helmet of the Tundras {*Slow rElec rC+++ Int+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int+2: It affects your intelligence (+2). (71, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 16, D) the +0 morningstar "Uwouvuh" {freeze, +Blink rPois rF+ Str-3} +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). (71, 17, D) a staff of cold (71, 20, D) a +0 glaive (71, 26, D) a staff of cold (71, 31, D) a +3 short sword (71, 36, D) a +3 scale mail of willpower (71, 39, D) the felid corpse of Paler (72, 8, D) a +0 morningstar of protection (72, 9, D) a +1 pair of gloves of hurling (72, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 16, D) a +4 war axe of venom (72, 17, D) a staff of conjuration (72, 21, D) the felid corpse of Paler (skeletalised by now) (72, 26, D) a staff of alchemy (72, 31, D) a +0 mace (72, 36, D) a parchment of Olgreb's Toxic Radiance (72, 37, D) a staff of earth (73, 16, D) a +6 ring of strength (73, 17, D) a +1 ring mail of poison resistance (73, 19, D) a hell hound corpse (skeletalised by now) (73, 26, D) a +2 chain mail of willpower (73, 31, D) a +0 long sword (73, 36, D) a +0 sling of freezing (73, 37, D) the +1 great mace of Peuxoto {drain, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (74, 4, D) the felid corpse of Paler (skeletalised by now) (75, 1, D) a +0 hand axe