Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 8, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (38, 29, D) a staff of alchemy (38, 38, D) the felid corpse of Paler (39, 29, D) a sack of spiders (40, 29, D) a +0 quarterstaff of draining (41, 29, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (42, 29, D) a parchment of Bombard (43, 29, D) a +8 chain mail of ponderousness (49, 24, D) 4 potions of heal wounds (49, 37, D) a +3 shortbow (50, 25, D) an amulet of magic regeneration (50, 36, D) a +3 mace of protection (50, 37, D) a +2 plate armour of command (51, 25, D) a +2 scale mail of poison resistance (51, 31, D) the felid corpse of Paler (52, 24, D) a lupine talisman (52, 25, D) a hive talisman (52, 36, D) a +2 helmet of light (52, 37, D) a parchment of Bombard (53, 25, D) a parchment of Nazja's Percussive Tempering (54, 24, D) a +6 falchion of freezing (54, 25, D) a +6 ring of strength (55, 24, D) a +3 leather armour of fire resistance (59, 36, D) a +0 scale mail of resonance (59, 37, D) a manual of Maces & Flails (60, 36, D) a +2 shortbow of flaming (61, 8, D) the +3 mace of Hacking and Slashing {vamp, *Corrode rPois Will+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. (61, 16, D) the +8 chain mail of Wifev {Str+3 Int+2 Slay+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (61, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a +6 ring of strength (61, 36, D) a manual of Long Blades (62, 1, D) a +0 glaive a +0 chain mail of poison resistance (62, 8, D) a +1 heavy spear (62, 9, D) a staff of fire (62, 16, D) the +7 ring mail of Inevitability {Harm rF+ Dex+5} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (62, 17, D) a +2 heavy flail a +2 demon blade of pain an orc corpse (skeletalised by now) (62, 18, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (62, 26, D) the +0 chain mail of the Monkey's Uncle {^Drain rC+ rN+ Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (62, 37, D) a +1 heavy quarterstaff (63, 0, D) a staff of air (63, 4, D) a +0 falchion a +0 robe (63, 17, D) a +0 dagger a +0 robe (63, 26, D) a +2 long sword of protection (63, 27, D) an amulet of dissipation (63, 37, D) a manual of Long Blades (64, 16, D) a scroll of brand weapon (64, 17, D) a +0 dagger (64, 26, D) a staff of air (64, 28, D) a +0 war axe of flaming (67, 0, D) the staff "Rusyof" {rC+ Will- Stlth+ Summ Tloc Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (68, 0, D) a +3 chain mail of fire resistance (68, 5, D) the felid corpse of Paler (skeletalised by now) (69, 0, D) a staff of earth (70, 8, D) a +0 orcbow of flaming (70, 39, D) a +0 short sword a naga corpse (skeletalised by now) (71, 8, D) a +2 demon trident of electrocution (71, 16, D) the +7 captain's cutlass {speed, disarm} (71, 17, D) a +4 short sword of venom (71, 27, D) the +0 ring mail of the Hippogriff {rPois rN+ Int-3 SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (71, 37, D) a staff of fire an adder corpse (skeletalised by now) (71, 39, D) a +0 hand axe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +6 ring of intelligence (72, 9, D) a +2 scale mail of death (72, 11, D) an adder skeleton a ball python skeleton (72, 12, D) an adder skeleton (72, 13, D) a ball python skeleton (72, 16, D) the +4 pair of gloves of Ekhlaoh {rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. (72, 17, D) a +0 plate armour of willpower (72, 20, D) a +0 trident (72, 26, D) the scarab talisman of the Pit {Harm *Slow rC++ Dex+3} [scarab talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (72, 27, D) the +0 halberd of Exchange {flame, rPois rCorr Str+5 Dex-4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (72, 39, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +0 battleaxe of freezing (73, 2, D) a +0 dagger a +0 robe (73, 16, D) the +9 plate armour of Nudige {Ponderous, Harm ^Drain rPois Str+5} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+5: It affects your strength (+5). (73, 17, D) a +2 spectral quarterstaff (73, 26, D) a +2 scale mail of command (73, 27, D) the +8 sling "Voaplok" {drain, rN++ Int+2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). (73, 36, D) a scroll of brand weapon (75, 1, D) a manual of Armour