Paler the Dungeon (0, 16, D) a bullfrog skeleton (1, 20, D) a river rat skeleton (2, 4, D) 10 stones (2, 13, D) a +0 whip a curare-tipped dart (3, 11, D) a jackal skeleton a bat skeleton (3, 12, D) a jackal skeleton (3, 13, D) a jackal skeleton (4, 10, D) a +0 dagger (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace (7, 23, D) a +0 dagger a +0 leather armour an elf skeleton (8, 9, D) a +2 hand axe (8, 10, D) a +1 flail of protection (8, 11, D) a +1 dagger of draining (8, 12, D) a +3 chain mail (8, 18, D) a +0 club (8, 20, D) a +1 whip of electrocution 4 poisoned darts a +0 dagger a +0 robe (9, 6, D) an adder skeleton (9, 9, D) a +1 quarterstaff of protection (9, 10, D) a +1 heavy trident (9, 11, D) a +1 long sword of holy wrath (9, 12, D) a +3 ring mail (9, 21, D) a +0 dagger a +0 flail a +0 leather armour (17, 19, D) a serpent talisman (17, 20, D) a +0 helmet a blade talisman (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +2 rapier of electrocution (17, 23, D) a +2 morningstar of protection (18, 19, D) a +4 chain mail a blade talisman (18, 20, D) the serpent talisman "Paaluu" {Rampage rC- Dex+4} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (18, 21, D) a +2 heavy hand axe (18, 22, D) a +2 halberd of protection (18, 23, D) a +4 quarterstaff of speed (22, 10, D) a bat corpse