Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a fortress talisman a wellspring talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 1, D) a parchment of Summon Hydra (51, 1, D) a +5 ring of evasion (52, 1, D) a staff of air (53, 1, D) a +2 longbow of freezing (54, 1, D) a staff of conjuration (55, 1, D) a staff of necromancy (56, 8, D) the felid corpse of Paler (skeletalised by now) (61, 0, D) a +0 trident of venom (61, 3, D) the felid corpse of Paler (skeletalised by now) (61, 8, D) a +2 robe of cold resistance (61, 16, D) a +3 chain mail of archery (61, 26, D) a +4 partisan of pain (62, 0, D) the +1 scale mail "Paysh" {Fly rC+++ Regen+ Int-5} Fly: It grants you flight. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (62, 1, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (62, 8, D) a +1 cloak of stealth (62, 9, D) a staff of fire (62, 16, D) a +2 hand axe of flaming (62, 17, D) a staff of necromancy (62, 26, D) a +6 ring of strength (63, 0, D) a +6 long sword of holy wrath (63, 8, D) a +2 whip of venom (63, 27, D) the +0 plate armour "Uducsut" {Dex+8 SInv} Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (63, 33, D) the felid corpse of Paler (64, 17, D) a +5 ring of evasion (64, 26, D) the +2 spear of Income {protect, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (64, 27, D) a staff of necromancy (64, 32, D) the felid corpse of Paler (65, 26, D) a +5 plate armour of ponderousness (67, 0, D) a +0 club (68, 1, D) a staff of cold a +0 leather armour an orc corpse (skeletalised by now) (68, 2, D) a +0 mace a +0 trident an orc corpse (skeletalised by now) (70, 8, D) a +6 ring of strength (70, 9, D) a +3 arbalest of draining (71, 16, D) a +3 dagger of venom (71, 17, D) a scroll of brand weapon (71, 26, D) the +6 chain mail "Mesu" {Dex+4} Dex+4: It affects your dexterity (+4). (71, 33, D) a +2 demon blade of draining a +0 robe (72, 8, D) a staff of air (72, 9, D) a staff of alchemy (72, 16, D) a +0 orcbow of draining (72, 17, D) the +6 shortbow of the Brewing Gods {flame, ^Fragile Str+4 Int+2} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (72, 26, D) a staff of necromancy (72, 27, D) a +0 rapier (73, 16, D) a ring of willpower (73, 17, D) a +0 heavy quarterstaff (73, 27, D) a +6 ring of strength (74, 2, D) a +0 trident (74, 3, D) a +0 war axe (75, 1, D) a +2 heavy war axe