Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 buckler of cold resistance (61, 8, D) a +1 scale mail of command (61, 10, D) a +0 dagger a +0 robe (62, 0, D) a +1 scimitar of freezing (62, 1, D) a +0 trident a staff of earth (62, 8, D) the +1 robe of Uzac {Will+ rCorr Archmagi} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. (62, 10, D) a +1 heavy morningstar a +0 chain mail a +0 war axe an orc corpse (62, 11, D) the felid corpse of Paler (63, 0, D) the +5 chain mail "Orruz" {rC+ Will+ Regen+} rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (63, 8, D) a staff of cold (63, 10, D) a +0 club an orc corpse (67, 0, D) a +0 dagger (67, 1, D) a +1 trident of venom a +0 leather armour (68, 0, D) a +0 pair of boots of flying (68, 2, D) a +0 dagger of draining a +0 robe (69, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 8, D) a +3 leather armour of fire resistance (70, 9, D) a +1 cloak of poison resistance (71, 8, D) a +5 vampiric scimitar (71, 11, D) a sky beast corpse (71, 12, D) the felid corpse of Paler (71, 16, D) the +0 pair of gloves of Untold Secrets {Parrying, Harm +Inv} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. (71, 17, D) a potion of might (72, 8, D) a +2 leather armour of fire resistance (72, 9, D) the +5 dire flail of Youthful Indiscretion {heavy, *Noise rF+ Stlth+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (72, 12, D) a sky beast corpse (72, 16, D) a +2 whip of electrocution (72, 17, D) a +2 demon trident of electrocution (72, 20, D) the felid corpse of Paler (73, 11, D) a sky beast corpse (73, 13, D) a sky beast corpse (73, 16, D) a scroll of brand weapon (73, 17, D) the -1 pair of boots of Dogmatism {rCorr} rCorr: It protects you from acid and corrosion. (75, 1, D) the +8 hand axe of Slime {elec, rPois rC+ rCorr Str-2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2).