Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shortbow (7, 6, D) 5 scrolls of identify 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 8, D) the amulet "Nowogesch" {Spirit rElec rPois Slay-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (61, 0, D) a staff of alchemy (unseen) (61, 16, D) the staff "Faetuik" {^Fragile rPois Str+9 Fire Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+9: It affects your strength (+9). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (61, 26, D) a book of Blood (62, 0, D) a +3 whip of electrocution (62, 1, D) a staff of alchemy (62, 16, D) the +9 morningstar of Furyom {freeze, ^Drain Fly rC+++ Int-2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). (unseen) (62, 17, D) a +6 ring of dexterity (62, 18, D) a +0 club a +0 robe the human corpse of Jessica (62, 21, D) a +2 short sword of holy wrath (still there?) a +2 leather armour of willpower (still there?) the elf corpse of Duvessa (still there?) (62, 26, D) a book of Spectacle (62, 27, D) a phantom mirror (63, 0, D) the +5 whip "Oginn" {elec, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (63, 8, D) a staff of earth (63, 16, D) a staff of cold (63, 17, D) a +2 scythe of venom (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) the human corpse of Sigmund (still there?) (63, 26, D) a +2 antimagic quick blade (unseen) (63, 27, D) a staff of air (unseen) (64, 17, D) a +0 mace a +0 robe a staff of conjuration (64, 18, D) a +0 dagger of draining a +0 robe (64, 26, D) a book of the Warp (64, 27, D) a +0 spear of venom (still there?) a potion of might (still there?) a spriggan corpse (still there?) (65, 17, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (65, 18, D) a +2 flail of protection a +0 ring mail the human corpse of Edmund (65, 26, D) the Incunabulum of Distance and the Pyre Spells Type Level a - Foxfire Conjuration/Fire 1 b - Apportation Translocation 1 c - Passage of Golubria Translocation 4 d - Detonation Catalyst Fire/Alchemy 5 e - Fire Storm Conjuration/Fire 9 (unseen) (68, 0, D) a +4 dagger of venom (69, 0, D) a +3 leather armour of poison resistance (70, 8, D) a +0 broad axe of flaming (unseen) (70, 9, D) the +1 shortbow of Conscience {flame, rPois rCorr Str-4 Int+6} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (unseen) (70, 12, D) a +0 short sword (71, 8, D) a +1 whip of holy wrath (71, 10, D) a +0 war axe an orc corpse (skeletalised by now) (71, 12, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 17, D) the +9 halberd "Kueheure" {elec, rPois MP+5 Int+3} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (unseen) (71, 21, D) a +0 dagger a +0 robe (71, 27, D) a +3 ring mail of poison resistance (unseen) (72, 8, D) the +1 plate armour "Zillia" {rC+} rC+: It protects you from cold. (unseen) (72, 12, D) a +0 whip a +0 leather armour of cold resistance (72, 16, D) a +6 ring of dexterity (72, 18, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (72, 19, D) a +0 hand axe a +0 plate armour (72, 20, D) a +0 orcbow a +0 mace a +1 chain mail of willpower a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (72, 21, D) a +0 trident an orc corpse (skeletalised by now) (72, 26, D) the ring of Oneot {rN+ Str+5} [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (72, 27, D) a staff of air (unseen) (72, 31, D) a rime drake corpse (73, 1, D) the +0 scale mail of the Eternal Void {rF+} rF+: It protects you from fire. (73, 16, D) an amulet of magic regeneration (73, 17, D) a +3 short sword of venom (73, 26, D) a +1 ring mail of fire resistance (unseen) (73, 27, D) a staff of air (75, 1, D) a +2 arbalest of flaming