Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength (10, 7, D) a +6 ring of intelligence a ring of flight a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 1, D) a +0 shortbow (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +1 battleaxe of flaming (unseen) (60, 36, D) the ring "Gyfu" {rCorr EV+5} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). (unseen) (60, 37, D) a +6 ring of dexterity (61, 8, D) a +3 scale mail of cold resistance (unseen) (61, 16, D) a ring of fire (61, 26, D) an amulet of faith (61, 36, D) an amulet of guardian spirit (61, 37, D) a scroll of brand weapon (62, 0, D) a sanguine talisman (62, 4, D) a +2 great sword a +0 robe (62, 8, D) a ring of protection from fire a +6 ring of dexterity a ring of wizardry (62, 16, D) a staff of fire (unseen) (62, 17, D) a +3 whip of draining (still there?) an adder corpse (skeletalised by now) (still there?) (62, 26, D) a +2 quarterstaff of pain (62, 27, D) a +1 robe (unseen) (62, 36, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (unseen) (62, 37, D) a scarf of harm (unseen) (62, 43, D) an ugly thing corpse (63, 8, D) a +4 ring of protection (63, 12, D) +0 acid dragon scales an acid dragon skeleton (63, 16, D) a +0 falchion of holy wrath (63, 17, D) a +1 battleaxe of flaming (63, 22, D) a water moccasin corpse (skeletalised by now) (63, 27, D) an amulet of magic regeneration (63, 36, D) the +8 great sword "Gram" {freeze, Dex+3 SInv Stlth+} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a +0 long sword of draining (unseen) (64, 17, D) a +0 whip (still there?) a staff of conjuration (still there?) (64, 22, D) an adder corpse (skeletalised by now) (64, 26, D) a ring of protection from cold (65, 26, D) a +4 arbalest (unseen) (67, 0, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) a +0 hand axe (69, 0, D) a +0 club (69, 36, D) the +0 troll leather armour "Yntecoag" {Regen+ Str+4} Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (70, 8, D) a staff of death (70, 9, D) a +2 mace of protection (unseen) (70, 36, D) a ring of ice (70, 37, D) a staff of death (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +4 ring of protection (71, 17, D) a +0 glaive a +0 chain mail a +0 troll leather armour an orc corpse (skeletalised by now) (71, 22, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a +6 arbalest (unseen) (71, 27, D) a book of the Hunter (71, 37, D) the ring of Resumed Hostilities {rCorr SInv} [ring of see invisible] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (72, 8, D) a +6 ring of dexterity a +5 glaive of venom (72, 16, D) a +0 leather armour (72, 17, D) a staff of cold (72, 18, D) a +0 orcbow a +0 scimitar a +0 plate armour (72, 21, D) a +0 flail (72, 22, D) a +0 whip (72, 36, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (72, 37, D) the +7 sceptre of Torment {pain, torment} (73, 1, D) a staff of alchemy (unseen) (73, 3, D) a +0 short sword (73, 17, D) the +4 rapier "Jeychiun" {elec, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (73, 22, D) a +0 club a +0 leather armour (73, 26, D) a +6 broad axe of freezing (73, 27, D) the +2 chain mail "Gaunett" {rElec} rElec: It insulates you from electricity. (73, 36, D) a +0 heavy mace (74, 3, D) a +0 falchion