Paler the Dungeon (0, 20, D) a +0 dagger a +0 robe a +0 trident a +0 scale mail an orc skeleton (1, 20, D) a +0 mace a +0 scale mail (2, 4, D) 10 stones (2, 8, D) a +0 dagger (2, 13, D) a rat corpse (skeletalised by now) (5, 4, D) a +2 falchion (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +0 shortbow a +0 flail a gnoll corpse (skeletalised by now) (7, 4, D) a +1 dagger a +2 quarterstaff of holy wrath a +2 trident (8, 8, D) a +2 plate armour (8, 9, D) a +1 heavy trident (8, 10, D) a +1 quarterstaff of speed (8, 11, D) a +2 mace of protection (8, 21, D) a +1 dagger of venom a +0 robe the orc skeleton of Nergalle (9, 6, D) a +0 dagger (9, 8, D) a +3 chain mail (9, 9, D) a +4 long sword of holy wrath (9, 10, D) a +0 dagger of venom (9, 11, D) a +0 hand axe of freezing (17, 19, D) a serpent talisman (17, 20, D) the maw talisman of Fun {rElec rN+ Dex-2} [maw talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (17, 21, D) a +2 dire flail of protection (17, 23, D) a +2 dagger of venom a +2 scimitar of flaming (18, 19, D) a +0 helmet a serpent talisman (18, 20, D) a +0 robe a protean talisman (18, 21, D) a +2 war axe of freezing (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 halberd of venom (44, 23, D) a +7 spear (50, 23, D) a +0 hand axe (52, 11, D) a +3 ring of dexterity a +3 ring of strength (52, 23, D) a +0 hand axe