Paler the Dungeon (0, 8, D) a +0 mace an orc skeleton (0, 9, D) a +0 dagger a +0 robe an orc skeleton (0, 10, D) a +0 dagger a +0 robe an orc skeleton (0, 11, D) a +0 dagger a +0 robe (0, 12, D) a +0 club a curare-tipped dart a kobold skeleton (0, 14, D) a +0 club a +0 ring mail a +0 dagger a +0 robe an orc skeleton (0, 15, D) a +0 hand axe a +0 whip an orc skeleton (2, 4, D) 10 stones (4, 10, D) a jackal corpse (skeletalised by now) (4, 13, D) a +0 dagger (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) the felid skeleton of Paler (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +3 scale mail (8, 9, D) a +2 dagger of venom (8, 10, D) a +0 heavy hand axe (8, 11, D) a +1 quarterstaff of speed (8, 19, D) a +0 dagger (9, 6, D) a ball python skeleton (9, 8, D) a +2 plate armour (9, 9, D) a +1 long sword of holy wrath (9, 10, D) a +1 heavy trident (9, 11, D) a +1 flail of protection (10, 21, D) a yak skeleton (11, -24, D) +0 shadow dragon scales a shadow dragon corpse (12, 5, D) a jackal skeleton (12, 7, D) a +0 hand axe a +0 ring mail an orc skeleton (12, 19, D) a yak skeleton (13, -24, D) the human corpse of Kirke (16, -5, D) a +0 rapier (17, 19, D) a +0 cloak a protean talisman (17, 20, D) a +4 scale mail a blade talisman (17, 21, D) the +2 halberd "Wameonk" {spect, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 dire flail of protection (18, -5, D) a +0 arbalest of freezing (18, 19, D) a +0 pair of gloves a serpent talisman (18, 20, D) a +0 pair of gloves a maw talisman (18, 21, D) a +2 heavy war axe (18, 22, D) a +2 rapier of distortion (18, 23, D) a +2 scimitar of flaming (20, -7, D) a staff of fire (21, 18, D) the felid skeleton of Paler (22, -3, D) a +2 shortbow of flaming (23, -6, D) a parchment of Plasma Beam (23, -4, D) a +1 kite shield of protection (27, -6, D) a +3 ring of strength a +3 ring of dexterity (27, 6, D) a ring of resist corrosion a ring of positive energy (28, -5, D) a staff of fire (29, -20, D) a +0 battleaxe of freezing a frost giant skeleton (29, -14, D) a +4 battleaxe of freezing a +2 leather armour of cold resistance a maw talisman the human skeleton of Rupert (30, -21, D) the +4 spear "Juodesm" {flame, rF+} rF+: It protects you from fire. (30, -20, D) the felid skeleton of Paler (30, -18, D) a +12 club of freezing (31, -17, D) a +1 hand axe of draining (34, -1, D) the felid corpse of Paler (skeletalised by now) (37, 0, D) a +1 mace of holy wrath (37, 1, D) the +7 broad axe of the Postmodern Tables {heavy, *Noise rC+ Int+5} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (37, 2, D) a +2 heavy mace (39, -7, D) the felid skeleton of Paler (42, 12, D) a +0 rapier (42, 15, D) a +0 dagger a +0 robe (45, 0, D) a +5 dire flail (45, 1, D) a +3 arbalest (45, 7, D) a +3 glaive (45, 8, D) a +3 demon blade of electrocution (46, 0, D) a +3 longbow (46, 1, D) the +11 short sword of Ancient Evil {pain, Dex+3} Dex+3: It affects your dexterity (+3). (46, 7, D) a +3 demon whip of electrocution (46, 8, D) a +5 quick blade of electrocution (46, 11, D) a +0 mace (46, 12, D) a scroll of enchant weapon (48, 0, D) a +3 double sword (48, 1, D) a +5 partisan (48, 7, D) a +3 double sword (48, 8, D) a +0 club (49, 0, D) a +1 bardiche (49, 1, D) a +3 arbalest (49, 7, D) a +3 demon whip of draining (49, 8, D) a +6 morningstar of draining (51, 0, D) a +0 whip of flaming (52, 0, D) the +6 orcbow of Zanwej {chaos, rF- Dex+6} rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (52, 11, D) a +0 whip (53, 0, D) a +0 long sword of draining (54, 0, D) the +8 Vampire's Tooth {megavamp} (54, 12, D) a +0 pair of gloves of hurling (54, 22, D) 2 scrolls of enchant armour (59, -1, D) a +2 trident of protection a +0 robe (63, 0, D) a +0 scale mail of command (64, 0, D) the +1 ring mail of Tumanenu {rC+} rC+: It protects you from cold. (65, 0, D) the +0 helmet of the Nexus {Str-4 Int+4 Dex+5} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (66, 0, D) the orb of Thoughtfulness {Attunement, Regen+ Str-3 Stlth+ Conj} Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (68, 0, D) a +5 plate armour (68, 1, D) +2 golden dragon scales (68, 7, D) a +1 crystal plate armour (68, 8, D) the +0 robe of Yblimof {rF- Str+4 Dex+6} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). (69, 0, D) +2 swamp dragon scales (69, 1, D) a +1 pair of gloves (69, 7, D) a +1 cloak (69, 8, D) a +1 pair of gloves (71, 0, D) the +2 pair of gloves of Death Resistance {Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (71, 1, D) a +0 plate armour (71, 7, D) a +1 pair of boots (71, 8, D) a +6 chain mail (72, 0, D) a +1 pair of gloves (72, 1, D) a +1 pair of gloves of hurling (72, 7, D) +2 swamp dragon scales (72, 8, D) a +6 chain mail