Paler Level 1 of the Dungeon (5, 37, D:1) a hobgoblin corpse (skeletalised by now) (7, 39, D:1) a hobgoblin corpse (skeletalised by now) (12, 22, D:1) a jackal skeleton a jackal skeleton (15, 25, D:1) 9 gold pieces (19, 44, D:1) a +0 dagger 2 stones (23, 7, D:1) a ring of protection from cold (24, 24, D:1) a +2 sling {Lisbeth} a +0 sling {Rabi} (30, 40, D:1) a ball python skeleton (33, 4, D:1) a storm talisman (34, 27, D:1) 3 curare-tipped darts (37, -1, D:1) a +2 whip of venom (37, 7, D:1) a +0 dagger a kobold skeleton (45, 0, D:1) a scroll of identify (45, 1, D:1) 9 gold pieces (45, 2, D:1) a parchment of Forge Lightning Spire (45, 8, D:1) a +0 leather armour (45, 17, D:1) a rat skeleton (46, 0, D:1) 12 gold pieces (46, 1, D:1) a +0 robe (46, 2, D:1) a potion of ambrosia (47, 0, D:1) 9 gold pieces (47, 1, D:1) a +0 leather armour (47, 2, D:1) a scroll of immolation (48, 8, D:1) a +0 club a kobold skeleton (48, 16, D:1) a rat skeleton Level 2 of the Dungeon (1, -8, D:2) a +0 dagger (2, -16, D:2) 2 poisoned darts (3, -9, D:2) a rat skeleton (7, -2, D:2) a +0 whip a kobold skeleton (8, -12, D:2) a +0 leather armour (11, -24, D:2) a +0 dagger of venom 5 stones a kobold corpse (skeletalised by now) (12, 5, D:2) a +0 club (12, 10, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (17, -18, D:2) a rimehorn talisman (17, 2, D:2) a +3 dagger (21, -6, D:2) a rat skeleton (22, -16, D:2) a +0 short sword 5 stones a kobold skeleton (24, 21, D:2) a +0 leather armour (27, 6, D:2) a +0 dagger a stone (29, -18, D:2) a +0 ring mail (30, -8, D:2) a +0 flail a gnoll skeleton (31, -6, D:2) a +0 short sword a +3 chain mail of cold resistance the human skeleton of Terence (36, -11, D:2) a +0 whip a rat skeleton (37, -9, D:2) a scroll of noise (37, -2, D:2) a +0 robe (38, -13, D:2) a quokka skeleton (39, -8, D:2) a ball python skeleton (40, -8, D:2) a +0 whip a +6 ring of strength a gnoll skeleton (40, -5, D:2) a +0 club 2 stones (41, 5, D:2) a +0 robe Level 3 of the Dungeon (3, 15, D:3) a +0 sling (3, 26, D:3) a hobgoblin corpse (skeletalised by now) (13, 48, D:3) a +0 club (15, 59, D:3) a hobgoblin corpse (skeletalised by now) (24, 23, D:3) a frilled lizard corpse (skeletalised by now) (42, 38, D:3) a +0 falchion (50, 39, D:3) a ball python skeleton (51, 23, D:3) a +0 hand axe (52, 14, D:3) a +0 robe (59, 52, D:3) 2 flux baubles Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (8, 10, D:4) a ring of protection from cold (31, -18, D:4) an adder skeleton (34, -3, D:4) a ball python skeleton (39, -23, D:4) a +0 dagger a kobold skeleton (54, -2, D:4) a +0 club Level 5 of the Dungeon (1, 11, D:5) a +0 leather armour (5, 23, D:5) a +0 whip a +0 halberd of venom a +0 spear a gnoll skeleton a gnoll skeleton (7, 40, D:5) a staff of necromancy (14, 21, D:5) an adder skeleton (18, 40, D:5) an adder skeleton (25, 22, D:5) an adder skeleton (28, 13, D:5) a +0 trident (28, 46, D:5) an iguana skeleton (33, 45, D:5) the +2 trident "Ukekuul" {drain, Will++} Will++: It greatly increases your willpower. (44, 5, D:5) an inkwell talisman Level 6 of the Dungeon (0, 0, D:6) a +0 spear a +0 club a +0 robe (0, 1, D:6) a +0 halberd a +0 ring mail (1, 0, D:6) a +0 club a gnoll corpse (skeletalised by now) (10, -4, D:6) a steam dragon corpse (skeletalised by now) (13, -4, D:6) a +0 leather armour (13, 0, D:6) a +0 ring mail (15, -11, D:6) a +0 robe (19, 8, D:6) a +0 hand axe (20, -17, D:6) a +0 flail a +0 spear a +0 spear a +0 spear a +0 club a +0 robe a gnoll corpse (skeletalised by now) (21, -17, D:6) a +0 whip (30, -11, D:6) a +0 club (30, 9, D:6) a +0 leather armour (31, -11, D:6) a +0 spear (32, -27, D:6) an adder skeleton (32, -24, D:6) a +0 club a +0 leather armour (33, -23, D:6) a +0 club (33, -22, D:6) a +0 dagger a +0 robe (34, -8, D:6) a +1 spear of freezing a gnoll corpse (skeletalised by now) (34, -7, D:6) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (39, -20, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (3, 12, D:7) a howler monkey corpse (skeletalised by now) (18, 17, D:7) the +7 staff of the Meek {protect, meekguard} (26, -7, D:7) a +0 giant club (35, -17, D:7) a hound corpse (skeletalised by now) (36, 15, D:7) a scroll of noise (43, -11, D:7) a +0 spear a goblin skeleton (43, -10, D:7) a +0 spear a goblin skeleton (44, -12, D:7) a +0 spear (44, -11, D:7) a +0 spear a goblin skeleton (45, -7, D:7) 3 poisoned darts (50, -2, D:7) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (50, -1, D:7) a +0 falchion (51, -2, D:7) a +0 dagger (52, -3, D:7) a +0 mace a +0 mace (52, -2, D:7) a +0 club (54, 16, D:7) a bullfrog corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 whip 5 stones (0, 1, D:8) a +0 club 6 poisoned darts (1, 1, D:8) a +0 short sword a stone (3, 10, D:8) a +0 giant club a +0 giant club (4, -1, D:8) a +0 dagger (9, 13, D:8) a parchment of Sigil of Binding (10, 11, D:8) a +0 club a +0 leather armour (14, -1, D:8) a +0 sling (14, 3, D:8) a +0 hand axe (19, 15, D:8) a +0 dire flail a +0 giant club (33, 24, D:8) a +0 dagger a +0 robe (33, 42, D:8) 3 flux baubles (34, 24, D:8) a +0 halberd a +0 plate armour (34, 25, D:8) a +0 short sword (35, 28, D:8) a +0 club a +0 leather armour (38, 33, D:8) a +0 whip (44, 10, D:8) a potion of moonshine (45, 25, D:8) a +0 mace (45, 41, D:8) a ring of magical power (51, 1, D:8) a +0 whip (55, 18, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (5, 24, D:9) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (6, 38, D:9) a +0 falchion (6, 39, D:9) a +0 short sword (7, 37, D:9) the +6 war axe of the Shallot {spect, rPois rN+ Dex-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (8, 38, D:9) a +0 dire flail a +0 chain mail (9, 20, D:9) a ring of resist corrosion (15, 38, D:9) a scroll of noise (21, 11, D:9) a +0 ring mail (22, 32, D:9) a +2 ring mail of poison resistance (27, 15, D:9) a +0 long sword a +0 chain mail (28, 16, D:9) a +0 club (29, 17, D:9) a +0 trident (34, 42, D:9) a +0 long sword a +0 robe (35, 20, D:9) 6 darts of disjunction (39, 41, D:9) a +0 battleaxe a +0 robe (39, 42, D:9) a +0 long sword a +0 robe Level 10 of the Dungeon (1, -6, D:10) a +0 shortbow (6, -18, D:10) a +0 quarterstaff (15, 12, D:10) a +0 dagger (18, -10, D:10) a +0 chain mail (18, 13, D:10) a +0 dagger a +0 robe (19, 10, D:10) a +0 club a +0 ring mail (19, 11, D:10) a +0 hand axe a +0 scale mail (26, -18, D:10) a +0 plate armour (42, 2, D:10) a +0 leather armour (49, -5, D:10) a +0 long sword a +0 robe (52, 13, D:10) a +0 flail (54, 19, D:10) the inkwell talisman of Squeaky Creativity {*Corrode +Inv rC+ rN+++} [inkwell talisman] *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Level 11 of the Dungeon (0, 0, D:11) 2 flux baubles (1, -42, D:11) a +0 short sword (12, -11, D:11) 3 large rocks (18, -26, D:11) a +0 war axe (21, -13, D:11) a +0 giant club a +0 giant club (27, -27, D:11) 6 large rocks (31, -17, D:11) a +0 ring mail (33, -28, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword (38, -31, D:11) a +0 giant club a +0 giant club (40, 3, D:11) the -2 pair of gloves of the Six of Pentacles {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (48, 7, D:11) a +2 whip of electrocution (51, 6, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a +0 mace (6, -14, D:12) a +1 rapier of protection (6, 20, D:12) a +0 giant club a +0 giant club (10, 20, D:12) a +0 giant club a +0 giant club a +0 giant spiked club (12, 20, D:12) a +0 spear a +0 robe (13, 20, D:12) a +0 giant club a +0 giant club (13, 24, D:12) a +0 rapier (17, 11, D:12) a +0 orcbow (17, 13, D:12) a +0 giant club a +0 giant club (18, 10, D:12) a +0 robe (35, 6, D:12) a +0 robe (35, 13, D:12) a +0 robe a +0 dagger (45, 17, D:12) a +0 scale mail Level 13 of the Dungeon [Shop] Zefamoh's Antique Armour Boutique a +2 ring mail of willpower (483 gold) a +1 pair of gloves of hurling (379 gold) a +2 plate armour of cold resistance (805 gold) a +2 robe of cold resistance (411 gold) a +1 robe (181 gold) the +5 chain mail "Zium" {Archery, +Inv Fly rF+++ Stlth+} (1998 gold) +Inv: It lets you turn invisible. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. the +2 leather armour "Saaro" {rPois Int+3 Slay-4} (292 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the +4 skin of Zhor {*Englaciate rC+++ SInv} (1529 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (0, 0, D:13) a scarab talisman (3, 15, D:13) a +0 double sword of protection 7 javelins a +0 chain mail (5, -13, D:13) a rimehorn talisman (8, -8, D:13) 6 poisoned darts (15, -22, D:13) a parchment of Slow (16, 5, D:13) a +0 dagger a +0 robe a +0 dagger a +0 robe (17, 4, D:13) a +0 dagger 3 boomerangs a +0 mace (18, 4, D:13) a +0 club (19, 14, D:13) a +0 dagger a +0 robe (21, -7, D:13) a +4 orcbow (22, -5, D:13) a +0 great mace a +4 ring mail a +0 dire flail a +0 leather armour (27, -20, D:13) a +0 chain mail a +1 heavy battleaxe (27, -7, D:13) a +0 long sword a +0 robe (28, -19, D:13) a +0 robe a +2 dagger of venom (34, -18, D:13) a +4 ring mail (36, 5, D:13) a +0 shortbow a +0 orcbow a +0 orcbow a +0 orcbow (37, 5, D:13) a +0 orcbow (38, 5, D:13) a +0 dire flail a +0 plate armour (40, 5, D:13) a +0 orcbow (42, -34, D:13) a +0 chain mail (43, -6, D:13) a potion of moonshine (54, -6, D:13) +0 steam dragon scales Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow (25, 8, D:14) a +0 glaive (26, -12, D:14) a +0 orcbow (27, 32, D:14) a +0 flail (37, 2, D:14) a +0 robe (44, -7, D:14) a +0 shortbow (50, -11, D:14) a +0 orcbow (51, -12, D:14) a +0 orcbow (52, -12, D:14) a +0 shortbow a +0 orcbow Level 15 of the Dungeon (0, 0, D:15) a scroll of noise (19, -8, D:15) a +0 helmet (22, -8, D:15) a spriggan skeleton (26, -5, D:15) a +0 club the Ecumenical Temple the Necropolis (5, 31, Necropolis) a large rock (6, -1, Necropolis) a tin of tremorstones (2/2) (6, 0, Necropolis) a scroll of blinking (6, 1, Necropolis) a +2 morningstar of holy wrath (unseen) (6, 25, Necropolis) a large rock (6, 26, Necropolis) 7 large rocks (7, -1, Necropolis) a +0 robe (7, 1, Necropolis) the ring "Erhedd" {Fly Str+2 Int+3} [ring of flight] Fly: It grants you flight. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (7, 30, Necropolis) the +8 glaive of the End of Times {freeze, ^Drain rCorr Str+6} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (8, -1, Necropolis) a +0 arbalest (8, 1, Necropolis) a +0 mace (10, 31, Necropolis) a storm talisman (28, 26, Necropolis) a +0 dagger (28, 28, Necropolis) a potion of haste (29, 25, Necropolis) a potion of mutation (29, 26, Necropolis) a +0 scale mail (29, 27, Necropolis) a ring of protection from fire (29, 28, Necropolis) a +0 spear (29, 29, Necropolis) 25 gold pieces (30, 27, Necropolis) 21 gold pieces