Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +1 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Delicate the Good {rElec Int+3} [spider talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a staff of conjuration (unseen) (60, 37, D) the +10 quarterstaff of Foul Odours {flame, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (60, 39, D) 72 gold pieces (60, 43, D) 45 gold pieces (61, 8, D) a +0 mace a +0 leather armour (61, 16, D) a staff of alchemy (unseen) (61, 29, D) a storm talisman (61, 37, D) 144 gold pieces (still there?) a +2 scale mail of archery (still there?) (62, 0, D) a staff of cold (unseen) (62, 1, D) the ring of Xocej {rElec rPois rC- rCorr Int+6} [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 club a +0 leather armour a staff of conjuration (62, 17, D) a +0 leather armour of positive energy (62, 27, D) a +8 giant spiked club (62, 31, D) a +0 shortbow a +2 broad axe of venom a +0 trident 2 boomerangs (62, 37, D) a +3 leather armour of fire resistance (unseen) (63, 0, D) a staff of fire (unseen) (63, 8, D) a +0 mace a staff of necromancy (63, 17, D) a +0 halberd (63, 22, D) a +1 heavy battleaxe a +0 war axe (63, 29, D) a +1 orcbow of electrocution (63, 30, D) a +0 orcbow (63, 31, D) a +0 shortbow (63, 37, D) the +4 orcbow "Voco" {antimagic, rC+ Str+2 Int+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (63, 40, D) 63 gold pieces (64, 17, D) a +0 long sword a +1 long sword of electrocution (64, 26, D) the +0 ring mail "Kayf" {Int+3 Dex+2 SInv} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (64, 32, D) a +0 shortbow a +4 flail of venom (65, 33, D) a +0 orcbow (67, 0, D) the ring "Siblyirghost" {rElec rPois AC+4 Dex-3} [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. AC+4: It affects your AC (+4). Dex-3: It affects your dexterity (-3). (68, 0, D) a +0 rapier (68, 4, D) the +2 rapier "Fostruha" {drain, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. a +0 robe a +0 buckler (68, 37, D) a +0 scimitar (69, 36, D) the ring "Xoitoeck" {rF+ MP+9 Int+2 Dex-2} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (70, 8, D) a +5 quick blade (70, 9, D) a +0 short sword of protection (70, 36, D) a +1 trident of distortion (70, 43, D) a ring of protection from fire a +0 long sword (71, 8, D) the +0 crystal plate armour of Eternal Night {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (71, 16, D) a staff of earth (unseen) (71, 17, D) a +3 heavy triple crossbow (71, 26, D) a staff of earth (71, 37, D) a +1 long sword of holy wrath (71, 40, D) a +0 glaive (71, 41, D) a +5 battleaxe a +0 robe (72, 8, D) a +5 arbalest of flaming (72, 9, D) a +1 ring mail of willpower (72, 17, D) a +4 plate armour of archery (72, 26, D) a +0 quarterstaff of speed (72, 27, D) a +0 vampiric war axe (72, 36, D) a +4 sling of flaming (73, 1, D) +0 ice dragon scales (73, 16, D) a +0 trident (73, 17, D) a +2 orcbow of freezing (73, 26, D) a +10 plate armour of ponderousness (73, 27, D) a +2 battleaxe of draining (73, 37, D) a +6 ring of dexterity (74, 17, D) a +0 shortbow (75, 1, D) the +1 leather armour of Ilaoqa {-Tele rCorr Slay-2 SInv} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. (75, 17, D) 4 large rocks a +0 shortbow