Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the alchemy staff of Woseink {rPois Str+3 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (49, 37, D) the +1 hand axe of Rexus {venom, rF+ Str+5 SInv} rF+: It protects you from fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (50, 36, D) the +6 dire flail of Sudalum {drain, Fly rElec rCorr Int-5} Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (50, 37, D) a staff of earth (51, 36, D) a ring of protection from cold (51, 37, D) a +1 heavy battleaxe (52, 36, D) a parchment of Rending Blade (52, 37, D) a staff of alchemy (53, 36, D) a +1 scale mail of fire resistance (53, 37, D) the +0 pair of gloves "Lintiaz" {+Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (53, 39, D) a raven corpse (54, 36, D) a manual of Dodging (54, 38, D) a water moccasin corpse (55, 37, D) the felid corpse of Paler (59, 37, D) a staff of cold (60, 36, D) a +1 hand axe of electrocution (60, 37, D) a +1 dagger of draining (61, 8, D) a +2 heavy sling (61, 16, D) a +2 cloak of corrosion resistance (61, 26, D) a staff of air (61, 36, D) a +1 shortbow of freezing (61, 37, D) a +3 trident of venom (62, 5, D) the felid skeleton of Paler (62, 8, D) a staff of cold (62, 13, D) the felid skeleton of Paler (62, 16, D) a +6 ring of strength (62, 17, D) a +1 plate armour of resonance (62, 26, D) a +0 sling of flaming (62, 27, D) a +1 orcbow of draining (62, 28, D) a +0 mace of draining a +0 plate armour (62, 29, D) a +0 broad axe a +0 chain mail an orc skeleton (62, 36, D) a +1 pair of boots of rampaging (62, 37, D) a +3 heavy mace (63, 16, D) a +3 orcbow of draining (63, 26, D) a +0 club a +1 long sword of electrocution an orc skeleton (63, 27, D) a +0 trident a +0 leather armour a ring of see invisible an orc skeleton (63, 28, D) a +0 dagger a +0 robe an orc skeleton (63, 36, D) the necromancy staff "Famn" {rElec rN+ Dex+3 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (63, 37, D) a +5 vampiric partisan a water moccasin corpse (64, 16, D) an amulet of reflection (64, 17, D) a +2 leather armour of positive energy (64, 26, D) a +0 flail a +0 ring mail an orc skeleton (64, 28, D) a +1 dagger of venom a +0 robe (64, 30, D) a +0 mace a +0 plate armour an orc skeleton (64, 35, D) a blink frog corpse a black mamba corpse (64, 36, D) a wyvern corpse a wyvern corpse (65, 26, D) a +2 robe of positive energy (65, 36, D) a komodo dragon corpse (67, 0, D) the ring "Erurif" {rN+ Int+3} [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +1 plate armour of willpower (68, 0, D) a +0 glaive of flaming (69, 36, D) the ring of the Final Decision {Str+8} [ring of strength] Str+8: It affects your strength (+8). (70, 8, D) a staff of alchemy (70, 9, D) the fire staff "Mukaho" {rF+ Dex+3 Tloc Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (70, 36, D) a +1 rapier of draining (70, 37, D) a +0 flail (71, 8, D) the cold staff "Egaety" {rC++ Will+ Dex-3 Ice Air} [staff of cold] rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (71, 16, D) a staff of necromancy (71, 26, D) a +4 ring of protection (72, 8, D) the cold staff "Dragonbane" {rC+ Dex+4 Ice} [staff of cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (72, 9, D) a ring of flight (72, 16, D) a +6 ring of strength (72, 17, D) a +1 sling of freezing (72, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (72, 27, D) a +0 short sword (72, 32, D) the felid corpse of Paler (skeletalised by now) (72, 37, D) the +5 Force Lance {heavy, knockback} (73, 2, D) a +3 antimagic hand axe a +0 shortbow (73, 16, D) a +6 ring of strength (73, 19, D) a ball python corpse (skeletalised by now) (73, 26, D) a +0 robe (73, 27, D) a parchment of Splinterfrost Shell (73, 36, D) a staff of necromancy (73, 37, D) a staff of fire (74, 2, D) a +2 falchion of holy wrath a +0 shortbow